I will script and automate your card game in tabletop simulator


About this gig
Already have your card game designed but need it working properly inside Tabletop Simulator?
I will build, script, and automate your TTS card game prototype using clean Lua scripting, organized assets, and reliable gameplay systems for playtesting, Kickstarter demos, publisher pitches, or private sessions.
I can import custom card decks, card backs, playmats, tokens, and boards, then create player zones, hand zones, snap points, and a clean Tabletop Simulator layout.
For automation, I can develop custom Lua scripts for automatic card dealing, deck shuffling, game setup, reset buttons, turn tracking, scoring systems, counters, card draws, zone triggers, interactive UI buttons, player actions, and custom game mechanics.
I can also troubleshoot existing Tabletop Simulator mods, fix Lua errors, improve broken scripts, organize assets, and optimize gameplay flow.
Whether you need a simple card game prototype or a more advanced automated TTS module, Ill build around your actual rules and mechanics.
Message me with your rulebook, card count, and automation requirements before ordering.
Get to know Korede Atoki
CRM Automation, n8n, Lofty, BoldTrail, GoHighLevel
- FromUnited States
- Member sinceSep 2026
- Avg. response time1 hour
Languages
English
My Portfolio
FAQ
Can you import my custom card deck into Tabletop Simulator?
Yes. I can import your card fronts, card backs, decks, playmats, tokens, and other assets and organize them into a clean TTS setup.
Can you automate my card game using Lua?
Yes. I can create custom Lua scripts for dealing, shuffling, scoring, turn tracking, counters, buttons, setup systems, and custom card mechanics.
Can you fix an existing Tabletop Simulator script?
Yes. I can debug Lua errors, repair broken automation, improve existing scripts, and optimize the gameplay flow of your current TTS mod
Will I receive the source scripts?
Yes. You will receive the completed Tabletop Simulator project and Lua scripts created for your card game so you can continue using and testing the build.
Can you script card effects and special mechanics?
Yes. I can implement zone triggers, player targeting, score changes, counters, conditional actions, card draws, turn effects, and other mechanics depending on complexity.

