I will fix 4d model cc4 character rigging iclone 8 cc5 character frame by frame fps rig


About this gig
PROFESSIONAL CC4 CHARACTER REPAIR & 3D MODEL OPTIMIZATION
Broken rigs and messy textures stop your production in its tracks. I specialize to fix 4d model cc4 character rigging and textures for professional animation. I treat every character as a technical asset, ensuring that the bone hierarchy, skin weights, and PBR materials are flawlessly optimized for your pipeline.
SERVICES I RENDER:
- CC4 Rigging Fixes & Bone Alignment
- Weight Painting & Skinning Corrections
- Texture Mapping & PBR Material Repair
- Facial Expression (Morph) Debugging
- Cloth Physics & Collision Optimization
- LOD (Level of Detail) System Setup
- Export Optimization for Unreal/Unity/Omniverse
- Mesh Topology Cleanup & Retopology
- Technical Audit of Existing 3D Assets
I am a Systems Architect who applies software engineering precision to 3D models. My workflow utilizes a technical aesthetic to ensure your character is stable, functional, and ready for high-end animation. I focus on clean hierarchies and reliable logic in every build.
MESSAGE ME TODAY to fix your 3D pipeline!
Delivery style preference
Please inform the freelancer of any preferences or concerns regarding the use of AI tools in the completion and/or delivery of your order.
Get to know Kowalski M
Your Go To Expert for Modpack Development and 3D Character Modeling
- FromGermany
- Member sinceApr 2026
- Avg. response time1 hour
Languages
English, Polish, German, Dutch
My Portfolio
FAQ
Can you fix a character that is "exploding" or stretching during export?
Yes. This is usually a bone hierarchy or vertex weight issue. I audit the skinning and bone alignment to ensure your fix 4d model cc4 character project remains stable across all animation pipelines, preventing any mesh distortion or "explosions" during motion.
Do you support exports for Unreal Engine 5 or Unity?
Absolutely. I specialize in optimizing the technical structure for game engines. I ensure the LODs are correct, materials are PBR-compliant, and the rig is fully compatible with the engine's standard skeleton, providing a smooth integration for your professional animation.
Can you repair broken facial expressions and lip-sync morphs?
Yes. I recalibrate the facial bone structure and morph targets within Character Creator 4. This ensures your character's expressions look natural and respond correctly to iClone or live-link data, maintaining high-fidelity UI/UX standards for your digital assets.
Will the physics for hair and clothing be preserved?
I can either repair existing physics or set up new collision logic. I ensure that weight maps for hair and cloth are correctly painted so they react naturally to movement without clipping through the character mesh, keeping your production assets stable and realistic.
Do I need to provide the original CC4 file?
Having the .ccProject or .iAvatar file is preferred for the best results. However, I can also work with FBX or OBJ exports to troubleshoot and repair topology or rigging issues. I focus on clean technical logic to ensure the fixed model works perfectly in your specific workflow.

