I will design mobile game UI UX, hud and menus in figma

K
kozzmo
K
kozzmo
Kozzmo

About this gig

Need a mobile game HUD players can read at a glance, or menus that feel like part of your game? I design UI and UX for casual and stylized mobile games, including HUDs, loadouts, shops, upgrades, rewards, and results screens.

I've contributed UI/UX to Harvest.io, Hit Master 3D, Color Adventure, Cube Zone io, Sword Play!, Sling Drift, and Bottle Flip 3D. Together, these titles have 555M+ downloads on Google Play. I can match an existing art direction or design a new UI style around your gameplay and assets.

You get editable Figma screens and named PNG exports for Unity handoff. For a set of screens, I build reusable components so your team can update buttons, cards, and UI states consistently. The Premium package includes a clickable Figma flow for one feature.

Send me a gameplay screenshot, your target orientation, and the screens you need. I'll help you scope the layout, states, and deliverables before you order.


Delivery style preference

Please inform the freelancer of any preferences or concerns regarding the use of AI tools in the completion and/or delivery of your order.

Get to know Kozzmo

Kozzmo

Mobile Game UI Artist for HUDs and 2D Assets

4.9(11)
  • FromUkraine
  • Member sinceDec 2021
  • Last delivery2 years
  • Languages

    Ukrainian, English
Hi, I’m Volodymyr, a game UI/UX artist from Ukraine. I’ve contributed UI/UX to Harvest.io, Hit Master 3D, Color Adventure, Cube Zone io, Sword Play!, Sling Drift, and Bottle Flip 3D. Together, these titles have 555M+ downloads on Google Play. I design HUDs, menus, shops, progression screens, and item icons. I build reusable Figma components, prepare assets for Unity, and check the UI in-game. I also create stylized 2D props and icons that match your game’s art direction. Share a screenshot, your target platform, and the screens or assets you need, and we can scope the work together.