I will create low poly ps1 style 3d model and retro psx game assets


About this gig
Are you building an indie retro horror game, PSX project, or 90s-inspired low-poly world?
I will create authentic PS1/PSX-style 3D models, characters, props, environments, rigs, and animations tailored to your game and optimized for Unity, Unreal Engine, or Godot.
WHAT I CAN CREATE
PS1/PSX Characters monsters, NPCs, horror characters, avatars & playable characters
Low-Poly Props weapons, furniture, vehicles, interactive & horror assets
Retro Environments rooms, dungeons, abandoned buildings, streets & modular sets
Animations idle, walk, attack/action & simple character movements
STYLE & TECHNICAL FEATURES
Low-poly geometry optimized for games
Authentic pixelated textures (64×64, 128×128, 256×256)
Clean UV mapping & optimized topology
Vertex colors & retro shading
PS1-inspired wobble/affine-style effects
DELIVERY
FBX, OBJ, BLEND, GLTF & Unity-ready files available.
Commercial usage rights included. I focus on clean, game-ready assets and clear communication throughout the project.
Whether you're creating a retro horror game, PSX demake or nostalgic low-poly world, I can help bring your vision to life.
Message me with your concept and references before ordering.
Delivery style preference
Please inform the freelancer of any preferences or concerns regarding the use of AI tools in the completion and/or delivery of your order.
Get to know Keas Wright
Live2D VTuber Model Rigging and Avatar Expert
- FromUnited Kingdom
- Member sinceAug 2026
- Avg. response time1 hour
Languages
English, Spanish, Italian, French
My Portfolio
FAQ
Are these models optimized and ready to import into Unity or Unreal Engine?
Yes! Every model is exported in clean .FBX or .GLTF formats with properly assigned material slots and pivot points set at the base for immediate drag-and-drop game engine use.
Can you apply PS1 affine texture warping and vertex wobble directly to the files?
Affine warping and vertex wobble are shader-based effects processed inside your game engine (Unity, Unreal, or Godot). I optimize the mesh topology and vertex layout so these PSX shaders work seamlessly on the models
What texture resolution do you use for PS1 style?
I typically use authentic $128 \times 128$ or $256 \times 256$ uncompressed pixel textures without bilinear filtering to maintain that crisp, crunchy 90s aesthetic.

