I will ue5 character rigging unity rigging 3d facial rigging 3d model retopology 3d rig


About this gig
Looking for a professional UE5 Control Rig for your game character?
I can create clean, efficient, and animation-ready rigs for Unreal Engine 5 that make character animation faster and easier.
A rig that looks perfect in Blender but breaks the moment it hits Unreal Engine is useless.
Bone naming, hierarchy, scale and root motion all have to be set up correctly for UE5 and Unity to read the rig without errors. UE5 rigging and UE5 character setup service taking blender rigs and auto rig pro outputs through the complete Unreal Engine 5 pipeline to produce confirmed game rig results before delivery.
What i Offer:
- UE5 Control Rig setup
- 3D Model Retopology
- Animation-ready controls
- Game-ready optimization
- Unreal Engine 5 compatibility
- Topology assessment
- Facial rig blender setup
- blendshape rig for expressions and lip sync
- Rig deformation tested
- Game rig animation
- Clean topology rig
- Unity rigging & character model targeting
- humanoid avatar mapping
- Correct UE5 bone
- Root bone and root motion setup
- Mocap ready rig & retargeting setup
- IK/FK rig creation
- Animation retargeting
- Unreal Engine 5 compatibility
Contact me now!! to get a reliable Control Rig tailored to your needs.
Get to know kylian
card game design
- FromFrance
- Member sinceSep 2026
Languages
English, French
FAQ
Can you create a UE5 Control Rig from my Blender or Auto Rig Pro rig?
Can you create a UE5 Control Rig from my Blender or Auto Rig Pro rig? Yes. I can convert and configure Blender, Auto Rig Pro, or existing character rigs for Unreal Engine 5, including bone hierarchy, naming, IK/FK controls, retargeting, root motion, and animation-ready Control Rig setup.
Can you make my character compatible with Unreal Engine 5?
Yes. I can prepare your character for UE5 by checking the skeleton, bone hierarchy, scale, root bone, naming, skinning, Control Rig, IK setup, and deformation to ensure a reliable Unreal Engine 5 workflow.
Do you provide UE5 IK Rig and IK Retargeter setup?
Yes. I can set up UE5 IK Rig and IK Retargeter for humanoid characters, allowing animations and mocap data to be transferred between compatible skeletons with proper bone mapping and retargeting.
Can you fix a character rig that is not working correctly in UE5?
Yes. I can troubleshoot common UE5 rigging issues such as incorrect bone hierarchy, scale, orientation, IK problems, deformation errors, retargeting issues, and Control Rig setup problems.
Can you set up root bone and root motion correctly?
Yes. I can configure the root bone, pelvis hierarchy, locomotion structure, and root motion workflow according to your UE5 animation requirements for cleaner movement and reliable game animation.
Can you create facial rigs, blendshapes, and lip-sync controls?
Yes. I can set up facial rigging workflows with blendshapes/morph targets, expression controls, and lip-sync-ready setups, depending on your character model and required animation system.
Can you make my rig ready for mocap and animation retargeting?
Yes. I can prepare a game-ready character rig for mocap, animation retargeting, IK/FK controls, and UE5 animation workflows while checking the skeleton and deformation for common compatibility issues.
Do you also support Unity humanoid rigs and avatar mapping?
Yes. I can prepare and optimize humanoid character rigs for Unity, including bone structure, humanoid avatar mapping, naming, hierarchy, and animation compatibility alongside Unreal Engine 5 requirements.
Will you test the rig before delivering it?Will you test the rig before delivering it?
Yes. I can test the Control Rig and character deformation through relevant animation workflows to identify problems with controls, skinning, bone hierarchy, retargeting, and movement before final delivery.
What files do you need to start the UE5 rigging project?
Usually, I need your character model, current rig or skeleton if available, preferred engine version, and animation requirements. Blender, FBX, and other supported project assets can be provided depending on the workflow.

