I will build unreal engine game prototype, ue5 combat systems that feel real

L
lak_luiz
L
lak_luiz
UnrealCraft

About this gig

Hello amazing buyer,


Did you know your combat doesn't feel unfinished because you did something wrong, it's just missing one layer: timing, weight, and feedback.


We develop game prototype and combat systems for indie devs and small studios who has a visions or game idea (Souls-like, action-RPG, hack-and-slash) and want combat that finally feels intentional, not just functional.


What's included:

- Melee combat: attacks, combos, dodge/i-frames, stagger

- Hit reactions with hit-stop for real weight

- Niagara VFX synced to impact frames

- Clean, modular Blueprints your team can maintain

- Integration system into your existing project, not just a demo scene

-Unreal engine Game prototype


We're a small Unreal Engine team, Blueprint, Niagara, and Blender in one workflow, so combat logic and VFX are built together, not stitched on after. Every system uses proper recovery frames and frame accurate hit timing, not instant hit placeholder combat.

Send your reference or GDD and we'll scope the exact systems needed before you order.

Get to know UnrealCraft

UnrealCraft

Unreal Engine Combat Systems, Built to Feel Real

  • FromBrazil
  • Member sinceJun 2026
  • Avg. response time1 hour
  • Languages

    English, Spanish, Portuguese
We help indie developers turn unfinished combat into something that actually feels good to play. If your attacks feel flat, hits don't land right, or you've stalled for months without momentum, that's what we fix. We build combat systems in Unreal Engine (Blueprints, hit reactions, combo timing, and Niagara VFX) That's the difference between combat that feels cheap and combat that feels real. As a small team, we cover more ground without losing quality, send your reference or GDD and we'll tell you exactly what it takes Thanks for checking in, LETS CREATE THE NEXT HIT GAME TOGETHER