I will build unreal engine game prototype, ue5 combat systems that feel real


About this gig
Hello amazing buyer,
Did you know your combat doesn't feel unfinished because you did something wrong, it's just missing one layer: timing, weight, and feedback.
We develop game prototype and combat systems for indie devs and small studios who has a visions or game idea (Souls-like, action-RPG, hack-and-slash) and want combat that finally feels intentional, not just functional.
What's included:
- Melee combat: attacks, combos, dodge/i-frames, stagger
- Hit reactions with hit-stop for real weight
- Niagara VFX synced to impact frames
- Clean, modular Blueprints your team can maintain
- Integration system into your existing project, not just a demo scene
-Unreal engine Game prototype
We're a small Unreal Engine team, Blueprint, Niagara, and Blender in one workflow, so combat logic and VFX are built together, not stitched on after. Every system uses proper recovery frames and frame accurate hit timing, not instant hit placeholder combat.
Send your reference or GDD and we'll scope the exact systems needed before you order.
Get to know UnrealCraft
Unreal Engine Combat Systems, Built to Feel Real
- FromBrazil
- Member sinceJun 2026
- Avg. response time1 hour
Languages
English, Spanish, Portuguese
FAQ
I don't have a character or project yet, can you help?
This gig assumes you have a character/project or clear reference. If you're starting from zero, message us first, we'll tell you honestly what scope that needs
Will this work with my existing project, or just a demo?
We integrate directly into your project files, not a standalone demo scene. We'll ask for project access details after you order.
What if I need revisions beyond what's included?
Each package includes set revisions for scope changes within the original brief. Additional requests outside scope are quoted separately before we start, no surprise charges
Do you use C++ or only Blueprint?
Blueprint, clean, modular, and fully maintainable by you or your team afterward. If your project specifically needs C++, message us before ordering
Can you match a specific game's combat style (Elden Ring, Genshin, etc.)?
Yes, send the reference and we'll break down which mechanics apply (lock-on, i-frames, combo windows) so expectations are clear before we start

