I will create a realistic talking metahuman avatar with facial animation


About this gig
HELLO THERE!
Do you need a hyper realistic virtual human to represent your brand, power your video games, or create viral AI driven content? Look no further!
I will design, build, and animate a custom, lifelike MetaHuman avatar using Unreal Engine, complete with professional facial animation and flawless lip-syncing. Whether you need a virtual influencer, a game ready character, or a high converting talking head video for social media, I have got you covered.
What I Offer in This Gig:
- Custom MetaHuman Design:
- Advanced Facial Animation
- Flawless Audio Lip Syncing
- Cinematic Rendering
- Source File Delivery
Perfect For:
- Virtual Influencers & Vtuber content
- YouTube videos, TikToks, and Instagram Reels
- Corporate training videos, presentations, and website explainer assistants
- Cinematics, video game characters, and interactive applications
Please Note Before Ordering:
Please message me first before placing an order! Every project has unique requirements, and I want to make sure your voiceover audio format and character vision match perfectly. Let's create something extraordinary together!
Get to know larthy C
3D Artist
- FromUnited Kingdom
- Member sinceMar 2026
- Avg. response time1 hour
- Last delivery4 months
Languages
English, German, Spanish
FAQ
Can you create a MetaHuman that looks exactly like me or a specific person?
Yes, I can create a highly accurate "digital twin" using your reference photos. While Unreal Engine has structural limitations, I will get the character as close to your real-life likeness as possible.
Is the character ready to use in my own video game or Unreal Engine project?
Yes! With the Premium Package, you get the full source files (.uproject/FBX). The character is fully rigged and optimized for standard UE animations, Live Link Face, and motion capture.
How do you do the facial animation? Is it automated AI or manual tracking?
I use a hybrid method combining iPhone Live Link Face capture with manual frame-by-frame cleaning in Unreal Engine. This eliminates the stiff, robotic look and gives you natural micro-expressions.
Do you include the voiceover, or do I need to provide it?
You will need to provide the pre-recorded voice audio file. I focus entirely on the 3D design, facial mapping, and animation to match your track perfectly.

