I will convert and optimize any 3d model into a functional sfm or gmod asset


About this gig
HELLO THERE!
I will convert and optimize any 3D model into a fully functional SFM or GMOD asset!
Have a model from another game, a custom design, or an asset pack that just won't load properly in Source Filmmaker or Garry's Mod? I specialize in fixing compatibility issues, rebuilding broken rigs, and preparing models so they work flawlessly in engine.
What I handle:
- Cross engine model conversion (Unity, Unreal, Blender, etc. Source)
- Skeleton/bone compatibility fixes
- Texture and material remapping
- Collision, hitbox, and physics setup
- QC file creation and compiling
- Optimization for smooth in game performance
Why Choose Me
- Troubleshooting Specialist
- Cross Engine Experience
- Full Source Files
- Tested Before Delivery
- Honest Feedback
- Fast delivery
I don't just port I troubleshoot every step so you are not left with a broken, glitchy, or half working model. You send me the file, I handle the technical side, and you get a clean, ready to use asset.
Got a tricky model that other services couldn't fix? Send it my way message me before ordering!
Delivery style preference
Please inform the freelancer of any preferences or concerns regarding the use of AI tools in the completion and/or delivery of your order.
Get to know Lartyy
3D Artists
- FromNigeria
- Member sinceSep 2026
Languages
English
FAQ
What engines/formats can you convert from?
Most common formats .fbx, .obj, .blend, .dae, and assets exported from Unity or Unreal. Send your file and I'll confirm before you order.
My model didn't work with another porter can you still fix it?
Often yes. Many failed ports come down to bone naming, scale issues, or missing QC setup I can usually diagnose and repair these.
Do you need the original rights holder's permission?
Yes, you must confirm you own the model or have permission to convert/use it before I begin work.
Will the model work perfectly in both SFM and GMOD?
I test for both when requested. Some features (like advanced face-posing) may behave slightly differently between the two engines I will flag any limitations.
What if the model has missing textures or broken UVs?
Basic fixes are included. Major re texturing or full UV remapping is quoted as an add on depending on scope.

