I will create, rig, and port custom gmod playermodel or sfm model


About this gig
HELLO GREAT BUYER!
Are you looking to bring your favorite character directly into the source engine? I specialize in professional 3d rigging, custom porting, and editing for gaming avatars.
What I Provide:
- GMod Playermodel: Fully optimized avatars with clean hitboxes, ragdoll physics, and custom viewmodel hands (c arms).
- Flawless Porting: Seamless conversion across garrys mod, sfm model, l4d2, mmd, and tf2.
- Expert 3D Rigging: Precise weight painting to the standard valve biped skeleton to completely eliminate glitching or T posing.
- Asset Editing: Fast texture setup (.vtf/.vmt) and model compiling via hammer editor.
Why Order Here?
- Server optimized performance with low polygon counts
- Fully tested inside local game builds before final delivery
- High visual fidelity for custom models and anime avatars
Please message me before placing an order to discuss your 3D files (.fbx, .obj, .blend, .pmx)!
Delivery style preference
Please inform the freelancer of any preferences or concerns regarding the use of AI tools in the completion and/or delivery of your order.
Get to know latess T
3D Artist
- FromUnited Kingdom
- Member sinceApr 2026
- Avg. response time7 hours
Languages
English, Spanish, German, French
FAQ
Can you work with character files from Source Filmmaker or MMD directly?
Yes! I can easily port, rig, and compile models directly from sfm model formats, mmd (.pmx), or standard 3D software files (.fbx, .obj, .blend) to match the game engine requirements.
Will my playermodel feature custom bodygroups or props?
Absolutely. I can set up toggles for helmets, body armor, and accessory attachments via the context menu. Let me know your specific requirements before we start.
Do you offer custom first-person arms (c_arms)?
A: Yes, first-person viewmodel hands are included natively in both the Standard and Premium packages to maintain total visual immersion while playing.

