I will make any idea become reality

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Lautaro Rojas

About this gig

Unreal Engine 5 Gameplay Systems (Blueprints + C++)

I will develop high-quality gameplay systems in Unreal Engine 5 using Blueprints and C++.

Whether you need a simple mechanic or a complete modular system, I can help you bring your game ideas to life with clean, scalable and optimized code.

What I can do:

  • Gameplay systems (health, combat, interaction, abilities)
  • Inventory systems (drag & drop, equipment, UI)
  • AI behavior (basic enemies, navigation, logic)
  • Save/Load systems
  • Multiplayer-ready features (replication)
  • Custom reusable components

️ My approach:

I focus on creating modular and reusable systems, similar to production-level workflows, so your project can scale without becoming messy.

⭐Why choose me?

  • Experience with Unreal Engine 5 (Blueprints + C++)
  • Clean and well-structured code
  • Systems designed to be reused across projects
  • Fast communication and clear understanding of requirements

Before ordering:

Please contact me first to discuss your idea and make sure I deliver exactly what you need.

Get to know Lautaro Rojas

Lautaro Rojas

Game Developer Unreal Systems and Gameplay Programming

  • FromArgentina
  • Member sinceJun 2026
  • Languages

    English, Spanish
Hi! I'm Lautaro, a Gameplay Programmer specialized in Unreal Engine 5. I help developers and studios build robust gameplay systems, multiplayer features, and scalable game architectures using C++ and Blueprints. My focus is not just making features work, but designing systems that are maintainable, modular, and production-ready. Over the years I've developed gameplay frameworks including inventory systems, interaction systems, building mechanics, AI behaviors, UI integrations, and multiplayer gameplay features.