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I will do professional 3d character rigging and unity animation for games


About this gig
Bring your 3D models to life with industry-standard rigging and professional Unity animation.
If you have incredible character designs or 3D assets but need them fully articulated and animated for a game project or cinematic trailer, you are in the right place. I specialize in technical rigging and fluid character movement directly for the Unity engine.
What this Gig Offers:
Advanced 3D Rigging: Clean skeleton hierarchies, expert weight painting, and IK/FK setups (Blender/Maya to Unity).
Unity Animation State Machines: Flawless transition setups so your animations trigger perfectly in-game.
Custom Animation Cycles: High-quality walk, run, combat, and idle loops tailored to your character's personality.
Cinematic & Timelines: Breathtaking cutscenes and trailer sequences using Unity Timeline and Cinemachine.
How It Works:
1. File Hand-off: Send over your un-rigged 3D model (FBX/OBJ) in a T-pose or A-pose.
2. Motion Blueprint: Tell me the style of movement or specific cutscene actions you require.
3. Technical Delivery: You receive the fully rigged asset, raw animation files, and the compiled Unity scene setup.
Let's make your art move. Drop me a message today to discuss
Get to know lawson shina
Premium Unity Developer Animator for High End Artists
- FromUnited Kingdom
- Member sinceJun 2026
- Avg. response time1 hour
Languages
English, German
FAQ
Which software do you use for rigging and animation?
I perform advanced skeleton rigging and custom animation generation using Blender and Maya, ensuring the asset hierarchy is completely optimized for seamless import straight into the Unity Engine.
Can you rig non-humanoid characters or monsters?
Yes! I can rig and animate quadrupeds, mechanical assets, weapons, and custom creatures. Please message me first with a screenshot of your non-humanoid model so we can assess the complexity and custom-price it.
Will these animations work seamlessly with my existing C# player scripts?
Absolutely. I configure Unity Animator Controllers with clean parameters (Booleans, Floats, Triggers) so your programmer can link their C# scripts to my animation states instantly without headache.

