I will do ios app testing and QA to find bugs before your users do
iOS App Tester, Pre Launch QA and Bug Reports
About this Gig
I test your iPhone app on a real device as a real user would, and tell you clearly what's broken, what works, and if it's ready to ship.
What you get
- Test plan: the flows Ill test, agreed with you before I start
- Bug report: every bug with steps to repeat it, what should happen vs what happens, priority (fix now or later), and screenshots or recordings
- What works report: everything I tested that passed, so you know what's safe
- UX notes: where users get confused, stuck, or may drop off
- Speed notes: slow screens, lag, and freezes from a real user's view
- Ship verdict: ready to ship, or fix these first
Good for
New apps before launch, live apps with bugs or bad reviews, and updates before they go out.
How it works
Send your TestFlight invite or App Store link, a test account if needed, and what matters most to you. I confirm the test plan, test, and deliver the full report.
Covers up to 3 hours of testing. Bigger app? Add extra hours.
Tested on iPhone with iOS 27. Android check on a Samsung Galaxy S9 is available as an extra or Android Simulator.
Testing application:
Mobile app
Device:
Mac
•
iPhone
FAQ
1. Will your bug reports actually help my developer?
Yes. Every bug has clear steps to repeat it, what should happen vs what happens, and a screenshot or recording. I only report a bug after I’ve repeated it myself.
2. Will the report be full of duplicates or small stuff?
No. One issue, one entry. Real bugs go in the bug report. Opinions and design ideas go separately in UX notes, so your developer only sees what’s actually broken.
3. My app isn’t on the App Store yet. Can you still test it?
Yes. Add me as a tester in TestFlight with my email, or send a public TestFlight link. That’s the best moment to catch bugs.
4. Is my app safe with you?
Yes. I don’t share your app, builds, accounts or findings with anyone, and I’m happy to sign an NDA.
5. Will you touch real user data or make real payments?
No. I use the test accounts. Purchases made through TestFlight are sandbox purchases and aren’t charged. On a live app, I only test payments if you set that up and agree to it.
6. Is one iPhone enough?
It catches most bugs real users would hit, especially in the main flows. If your app depends on specific iPhone models or screen sizes, tell me, and I’ll say honestly what one device can and can’t cover.
7. What if you find no bugs?
You still get the what works report, UX notes and speed notes. That’s proof your app is ready. It’s rare, though: most apps have something worth fixing.
8. Do you fix the bugs?
No, I find and explain them clearly so your developer can fix them fast.
9. How fast do you reply and deliver?
I reply within a few hours and confirm your test plan quickly, so testing starts right away. Delivery is in 2 days - 3 days, depending on the scope.
10. Can you test every update we release?
Yes. Order the gig for each release, or message me about a regular setup.

