I will build responsive melee or shooter combat systems in ue5

L
leonard_078
L
leonard_078
Leo

About this gig

Hello and Welcome!


Is your games combat stiff, laggy, or just not fun to play?


Nothing kills a game faster than clunky combat. Delayed inputs, missed hits, floaty animations, and lifeless enemies make players quit within minutes. Many developers lose weeks fixing these problems, or end up with a system that breaks every time they add a new weapon or move.


Thats where I come in. I will build responsive melee or shooter combat systems in Unreal Engine 5, clean, scalable, and ready to drop into your project.


What you can get:

  • Hit detection and damage system
  • Combos, dodge, and hit reactions
  • Weapons, aiming, and shooting mechanics
  • Enemy AI with attack behavior
  • Gameplay Ability System (GAS) setup
  • VFX/SFX hooks and lock-on targeting
  • Clean, commented source code


Dont let clunky combat sink your project.


Message me NOW with your game idea and references.


Let's lock in your scope and get your combat fixed fast.


Stop patching. Start shipping.

Get to know Leo

Leo

GAME ENGINE EXPERT

  • FromBrazil
  • Member sinceOct 2026
  • Avg. response time1 hour
  • Languages

    English, Portuguese, German
Stop wasting months on incomplete games. I handle different aspect of Unreal Engine 5 and Unity from 3D environments, level design, and Blueprints to gameplay systems, multiplayer, optimization, bug fixing, and full prototypes. Clean code, fast delivery, no delays, no excuses, just working games that impress players and investors. While others struggle, I ship results that impress. Got a real project? Message me now before someone else does.

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