I will build responsive melee or shooter combat systems in ue5


About this gig
Hello and Welcome!
Is your games combat stiff, laggy, or just not fun to play?
Nothing kills a game faster than clunky combat. Delayed inputs, missed hits, floaty animations, and lifeless enemies make players quit within minutes. Many developers lose weeks fixing these problems, or end up with a system that breaks every time they add a new weapon or move.
Thats where I come in. I will build responsive melee or shooter combat systems in Unreal Engine 5, clean, scalable, and ready to drop into your project.
What you can get:
- Hit detection and damage system
- Combos, dodge, and hit reactions
- Weapons, aiming, and shooting mechanics
- Enemy AI with attack behavior
- Gameplay Ability System (GAS) setup
- VFX/SFX hooks and lock-on targeting
- Clean, commented source code
Dont let clunky combat sink your project.
Message me NOW with your game idea and references.
Let's lock in your scope and get your combat fixed fast.
Stop patching. Start shipping.
Get to know Leo
GAME ENGINE EXPERT
- FromBrazil
- Member sinceOct 2026
- Avg. response time1 hour
Languages
English, Portuguese, German
Other Game Development Services I Offer
FAQ
Do you work in Blueprints or C++?
I work in Blueprints and C++ depending on your project. Tell me which one your team uses and I’ll match it so the system fits your codebase.
Can you build both melee and shooter combat?
Yes. I can build melee, shooter, or a hybrid of both. Tell me the style you want and share references if you have them.
Is the combat system multiplayer-ready?
Multiplayer and replication are available in the Premium package. For Basic and Standard, the system is built for single-player.
Can you add the system to my existing project?
Yes. Send me your project details before ordering and I’ll check that the combat system can be added without breaking your setup.

