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Players sit in a circle facing inward while one player, called "it" or the picker, walks around the outside of the circle. The picker taps each player's head, saying "duck" for most taps. At a chosen moment, the picker taps someone and says "goose," designating that player as the chaser. The goose then jumps up and chases the picker around the circle. The goal for the picker is to return to the goose's empty spot without being tagged.