I will create pixel art tileset sprite sheet top down game environment pixel background


About this gig
You've hired a pixel artist before. Tiles looked fine in previews but broke at the seams, clashed in-engine, or missed your grid entirely.
I specialize in clean, production-ready pixel art tilesets and game assets built for real engines Unity, Godot, RPG Maker MV/MZ, and GameMaker. Every tile ships seamlessly aligned, sized to your grid, and transparent-background ready. No guesswork. No engine cleanup.
What I help with:
- Top-down & RPG tilesets (terrain, walls, water, interiors, dungeon)
- Pixel art backgrounds static, parallax, or looping animated
- Sprite sheet & character animation (idle, walk, attack cycles)
- Pixel environment packs props, objects, UI elements
- Isometric tilesets for strategy & RPG layouts
- Tilemap-ready assets for Godot 4, Unity 2D, RPG Maker MZ
- Retro 8-bit & 16-bit style, modern pixel, or custom palette
- Game assets sized at 16×16, 32×32, or 64×64 your spec
Every order includes organized PNG files, transparent backgrounds, and WIP previews so you approve the direction before final delivery.
Share your engine, tile size, and art style I'll confirm scope and get started.
Delivery style preference
Please inform the freelancer of any preferences or concerns regarding the use of AI tools in the completion and/or delivery of your order.
Get to know Liam
I don't just make assets I build entire game worlds
- FromUnited Kingdom
- Member sinceMay 2026
Languages
English
Other Game Art Services I Offer
FAQ
What do I need to share before you start?
Share your game engine (Unity, Godot, RPG Maker, etc.), tile size (16x16, 32x32, or custom), the style you're going for (retro 8-bit, 16-bit, modern pixel), and any reference images or mood boards.
Will the tiles actually work in my game engine without issues?
Yes — I design assets specifically for your engine's requirements. I deliver clean PNG files with proper transparency, aligned grids, and standard tile sizes so they drop straight into Unity 2D, Godot 4, RPG Maker MV/MZ, or GameMaker.
I use your pixel art commercially in my game?
Yes. All pixel art I create is 100% yours for commercial use — you can publish on Steam, itch.io, mobile stores, or anywhere else. I don't use AI-generated content or stock templates, so there are no third-party licensing concerns. The assets are hand-crafted from scratch and fully owned by you
How do I know the art won't look like AI-generated work?
I create everything by hand in Aseprite, pixel by pixel. You receive WIP previews at key stages so you can see the work in progress and request adjustments before final delivery. I can also share source files on request. No AI tools are used in my workflow — the art is genuinely hand-drawn.
What if the tiles don't tile seamlessly in my project?
Seamless tiling is a core part of what I deliver — every tile is built to connect cleanly with adjacent tiles without visible seams or edge artifacts. If you run into a tiling issue in your engine after delivery, message me and I'll fix it. Tiling failures due to my work are covered under revisions.
Can you match an existing art style I already have in my game?
Yes. Share reference images of your existing assets — sprites, tiles, or screenshots — and I'll analyze the palette, resolution, and style to match them. Style-matching is one of the most common requests I handle, especially from developers expanding a partial asset library.
What's included in the Basic package vs the upgraded options?
The Basic package covers a single focused tileset — ideal for prototyping or filling one environment type. Upgraded packages add more tiles, sprite sheets with character animation, pixel backgrounds, and full environment prop packs.
How many revisions do I get, and what counts as a revision?
Revisions are included at each tier — Basic gets 2, Standard 3, Premium 5. A revision covers adjusting colors, tile shapes, style tweaks, or adding/removing elements within the agreed scope. Requests that expand the original scope (more tiles, new asset types) would be quoted separately.
Do you do animated tiles like water, fire, or looping backgrounds?`
Yes — pixel animation is part of my service. Looping animated tiles (water, lava, torches, flickering lights) and animated sprite sheets for characters (idle, walk, attack) are available. Standard and Premium packages include animation.
Can you create isometric tilesets or only top-down?
I work in both top-down and isometric layouts. Isometric pixel tilesets — for strategy games, RPGs with isometric maps, or creative projects — are part of my pixel environment work. Mention your perspective when you message me so I can confirm the scope and any specific grid angle
