I will build clean and scalable unity gameplay systems


About this gig
Are you tired of Unity code that works today but breaks everything tomorrow?
I build gameplay systems that are clean, scalable, and built to last not quick hacks you'll spend weeks debugging later.
What I work with:
- Gameplay mechanics & game feel
- UI logic and state management
- Audio systems, save/load, scene management
- Code architecture & refactoring
My stack: Unity, C#, reactive programming (R3), dependency injection (VContainer/Zenject), UniTask, DOTween, MVP architecture.
Currently shipping Missi a cozy point-and-click adventure releasing on Steam in 2026. I know what production-ready code looks like.
You'll get:
- Clean, readable code
- No unnecessary complexity
- Delivery on time
Message me before ordering I'll tell you honestly if I can help.
Get to know Maksym Fedorets
Unity Developer
- FromPoland
- Member sinceOct 2022
- Last delivery3 years
Languages
English, Ukrainian, Polish
My Portfolio
FAQ
Do you work with existing codebases?
Yes. Send me your project structure and I'll tell you what's possible.
What Unity version do you support?
Unity 2021 LTS and newer. Let me know your version before ordering.
Can you help if I don't know exactly what I need?
Yes, just message me and describe the problem. We'll figure it out together.
