I will build clean and scalable unity gameplay systems

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Maksym Fedorets

About this gig

Are you tired of Unity code that works today but breaks everything tomorrow?

I build gameplay systems that are clean, scalable, and built to last not quick hacks you'll spend weeks debugging later.

What I work with:

  • Gameplay mechanics & game feel
  • UI logic and state management
  • Audio systems, save/load, scene management
  • Code architecture & refactoring

My stack: Unity, C#, reactive programming (R3), dependency injection (VContainer/Zenject), UniTask, DOTween, MVP architecture.

Currently shipping Missi a cozy point-and-click adventure releasing on Steam in 2026. I know what production-ready code looks like.

You'll get:

  • Clean, readable code
  • No unnecessary complexity
  • Delivery on time

Message me before ordering I'll tell you honestly if I can help.

Get to know Maksym Fedorets

Maksym Fedorets

Unity Developer

5.0(1)
  • FromPoland
  • Member sinceOct 2022
  • Last delivery3 years
  • Languages

    English, Ukrainian, Polish
Unity developer with 4+ years of C# and 2+ years shipping real games. I specialize in reactive programming with R3, dependency injection with VContainer/Zenject, and MVP architecture — clean, scalable systems built to last. Currently shipping Missi, a cozy point-and-click adventure (Steam 2026). I can help with gameplay systems, UI logic, audio, scene management, save/load, and architecture refactors. Code that works and doesn't fall apart in two months.

My Portfolio