I will convert daz3d to metahuman unreal engine 5 porting rigging character model

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linienkraft
L
linienkraft
Linienkraft D

About this gig

Struggling to bring your Daz3D character models into Unreal Engine 5 or MetaHuman without breaking rigs or materials?

I specialize in seamless Daz3D to MetaHuman and Unreal Engine 5 porting, converting high-detail Daz assets into production-ready game and VR assets.

What I Offer:

  • Daz to MetaHuman Mesh Binding: Wrapping and fitting custom Daz face/body meshes onto MetaHuman skeletons.
  • Skeleton & Rigging Mapping: Retargeting to UE5 Mannequin or MetaHuman Control Rigs for flawless animation setup.
  • Texture & Shading Conversion: Fixing SSS skin shaders, eye materials, and groom/hair setups for UE5 real-time rendering.
  • Physics & Morphs: Soft-body dynamics setup, cloth physics, and transferring custom body/facial morphs.

Why Choose This Service?

  • Clean Retopology & UVs: No distorted meshes or broken bone weights.
  • Engine Optimized: Maximum visual fidelity with optimal real-time performance.
  • Strict Confidentiality: 100% privacy guaranteed for all private and NSFW client assets.

Please send a message with your Daz model details before ordering!

Delivery style preference

Please inform the freelancer of any preferences or concerns regarding the use of AI tools in the completion and/or delivery of your order.

Get to know Linienkraft D

Linienkraft D

3D Character Artist

  • FromGermany
  • Member sinceMay 2026
  • Avg. response time1 hour
  • Languages

    German, English, Spanish, French
Hi there! I'm a professional 3D Character Artist and Animator specializing in custom character creation, advanced rigging, and high-quality game/VR-ready animations. With years of experience working with industry-standard software like Blender, Maya, Daz3D, and Unreal Engine (MetaHuman), I help creators, indie developers, and studios bring their digital concepts to life. Whether you need a fully rigged character model, custom morphs, dynamic physics setups, or smooth adult animations for games and virtual reality, I focus on clean topology, optimized performance, and stunning visual fidelity