I will create low poly and high poly 3d character models for games

L
lisadeutschland
L
lisadeutschland
Lisa Burdeniuk

About this gig

A successful game or animation starts with a well crafted character. Poor topology, excessive polygon counts, unoptimized meshes, or low-quality details can reduce performance, create rigging issues, and slow down production. A professionally built character ensures smooth workflows, better visuals, and seamless integration into your project.


I create custom low poly and high poly 3D character models in Blender for games, animation, VR/AR, cinematics, collectibles, and digital content. Every model is designed with clean topology, accurate proportions, and optimized geometry to meet your project's artistic and technical requirements. Whether you need an optimized game-ready asset or a highly detailed sculpt for rendering or baking, I deliver models that are both visually impressive and production ready.


My services include:

  • Low Poly Character Modeling
  • High Poly Character Sculpting
  • Game-Ready Topology
  • UV Mapping & Texturing
  • Stylized & Realistic Characters
  • Rigging-Ready Models
  • FBX, OBJ, BLEND & STL Files


Please contact me before placing your order. Sharing your concept, references, target platform, polygon budget, and project goals allows us to define the best workflow.

Delivery style preference

Please inform the freelancer of any preferences or concerns regarding the use of AI tools in the completion and/or delivery of your order.

Get to know Lisa Burdeniuk

Lisa Burdeniuk

Deutschland

  • FromGermany
  • Member sinceMay 2026
  • Avg. response time1 hour
  • Languages

    English, German, Spanish, French, Italian
I am Mechanical Engineer & 3D Mechanical Modeling/Rendering Expert with 8+ years of experience delivering innovative, user-centric product designs for startups and global companies across Germany, the USA, and Ukraine. I transform ideas into precise, manufacturing-ready 3D CAD models for 3D printing, CNC machining, and production using SolidWorks. From concept design to realistic rendering and texturing, I deliver high-quality, accurate, and functional solutions with a strong focus on innovation, detail, and client satisfaction.