I will create stylized 3d models and gameready environment assets

L
lison_studios
L
lison_studios
Francis.L

About this gig

Need stylized 3D assets for your game?

I'm a 3D modeller and indie game developer at Lison Studios, creating environment assets for Unreal Engine and my own game, Roots of Ruin.

I specialise in stylized game-ready props, medieval buildings, modular structures and environment assets.

What I can create:

  • Medieval and fantasy buildings
  • Props and environmental objects
  • Stylized ruins, towers and structures
  • Modular architectural pieces
  • Low-poly and stylized game assets
  • Simple materials such as wood, stone, metal and plaster

What you'll receive:

  • A model tailored to your references and requirements
  • Clean, organised geometry suitable for game use
  • Agreed export formats, such as FBX
  • Basic materials where included in your package
  • Preview renders of the finished asset

My focus is on the model itself and practical game assets. I can use generic materials and simple texturing, but I do not offer character modelling or extensive hand-painted textures through this Gig.

Before ordering: Please message me with your references, intended use, preferred style and technical requirements. Complex buildings, modular kits and multiple assets may require a custom offer.

Let's create something for your game!

Delivery style preference

Please inform the freelancer of any preferences or concerns regarding the use of AI tools in the completion and/or delivery of your order.

Get to know Francis.L

Francis.L

Unreal Engine Developer Gameplay Systems and 3D Game Assets

  • FromBelgium
  • Member sinceMar 2025
  • Languages

    Dutch, English, French
I'm an indie game developer specializing in Unreal Engine 5, Blueprint programming and custom gameplay systems. Through making my own game, Roots of Ruin, I've built a wide range of gameplay systems, including grid mechanics, tower placement, enemy navigation, wave spawning, resource management and combat mechanics. I also create stylized, game-ready 3D assets, particularly medieval and fantasy buildings and props. My work includes assets published on Fab. I focus on building practical systems that work in real game projects. I aim to deliver reliable work tailored to your project's needs.

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