I will build 2d arpg combat and ai systems with godot 4


About this gig
I specialize in developing custom 2D ARPG combat and AI systems using Godot 4. Whether you need a basic melee attack, enemy AI behavior, projectile mechanics, or a complete combat package, I will deliver clean, well-commented code tailored to your project.
I offer three packages to fit your needs:
- Basic: Single feature implementation (e.g., melee attack, enemy AI, or projectile system)
- Standard: Two related systems (e.g., AI + combat, or projectile + spawner) with basic balancing
- Premium: Complete combat package (melee, AI, projectiles, spawner, floating text UI) with polish
All work is tested and documented, and I provide revisions to ensure you are satisfied with the final result. Let's build your ideal 2D ARPG together!
Get to know Liu Pu
I will develop 2D pixel game with TypeScript and Cocos Creator
- FromChina
- Member sinceMay 2026
- Last delivery3 months
Languages
English
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FAQ
What files will I receive after delivery?
You will get clean, well-commented GDScript files, plus any necessary supporting assets (like placeholder sprites or configuration). The code will be organized and easy to integrate into your existing Godot 4 project.
Can I request changes after the work is delivered?
Yes, revisions are included in all packages. The number of revisions depends on your selected plan, and you can purchase additional revisions if needed. I will make sure the final result meets your expectations.
Which version of Godot do you use?
All work is done in Godot 4.x, so the code will be fully compatible with the latest stable release. If you need support for a specific version, please mention it when placing your order.

