I will create realistic level, enviroment and lighting in unreal engine 5


About this gig
Are you looking for a realistic, stunning and high-quality environment for your game?
As a Master Architect & Professional Unreal Engine 5 Environment/Level Artist, I specialize in crafting high-end 3D worlds with cutting-edge UE5 technology. Whether you need cinematic lighting, vast landscapes, or optimized game-ready scenes, I'll transform your ideas into a visually stunning reality.
Why Choose Me?
- Next-Gen Realism: Using Lumen Global Illumination & Nanite Virtualised Geometry, I create lifelike lighting and ultra-detailed assets without sacrificing FPS performance.
- Expert Design: Architectural visualisation, level design & environmental storytelling mastery.
- ️Full Workflow Control: Seamless execution from Megascans to custom GAEA terrain.
- Unlimited Revisions: Collaborate closely until you're 100% satisfied.
What You Get:
- Playable UE5 level (lights + FX included)
- Organized project files & documentation
- Performance-optimized environments
Perfect For:
- Game Studios
- Metaverse Projects
- Film Productions
- Indie Developers
- VR/AR Projects
Let's build your unforgettable virtual world
Message me before ordering, let's plan your project!
Open to long-term collaborations.
Delivery style preference
Please inform the freelancer of any preferences or concerns regarding the use of AI tools in the completion and/or delivery of your order.
Get to know FAVOUR
Unreal Engine
- FromUnited Kingdom
- Member sinceJan 2026
- Avg. response time1 hour
Languages
English, French, Spanish
FAQ
Will the project be the way I want it to be ?
I'm experienced designer and working a lot of project. I can easily understand what you expect from space and adding more detail to make it better space. It will be awesome!
Can i get help after order finished ?
Yes, of course. I can help you whenever you want to have a great experience. Feel free to message me
I just need a environment. I don't have a design idea.
I help you to every stage in process. I can create design ideas, styles, concepts for you. You can get any help from me
Does using Lumen & Nanite really maintain high detail without dropping FPS? How do you optimize?
Absolutely. I leverage Lumen for dynamic lighting efficiency and Nanite for polygon optimization. Combined with distance culling, custom LODs, and material instancing, I guarantee stable performance (60+ FPS) tailored to your target platform (PC/Console/VR).
What does "Full Workflow Control" include for Megascans and GAEA integration?
I handle the entire pipeline: Quixel Bridge asset management, custom terrain generation in GAEA, material refinement in Substance Designer/Painter, and final scene assembly in UE5 – all under one unified workflow.
What do you mean by "Organized project files"?
Assets are logically folder-structured, materials/nodes are named, Blueprints are commented, and documentation includes setup instructions – ensuring seamless handoff to your team.
Are "Unlimited Revisions" time-bound? Do you charge extra?
Revisions are free and unlimited within the agreed project scope (defined in our initial brief). I prioritize clear communication to minimize major revisions.
How is pricing determined? What’s the average cost for an environment?
Cost scales with complexity (map size, asset count, VFX) and timeline. Simple scenes start at $100, while intricate worlds (open-world/VR) begin at $750. Message me for a custom quote.
Can you create cinematic sequences for film production?
Yes. Using UE5’s Sequencer, I craft camera-ready scenes with dynamic lighting, post-process effects (depth of field, color grading), and rendered video output.
Can I provide my own assets (3D models/textures)?
Certainly. I’ll integrate your custom assets and optimize/adapt them for UE5 (UV unwrapping, material setup, collision).

