I will develop multiplayer fps, tps, tactical combat, survival, horror, game in godot


About this gig
A remarkable tactical shooter relies entirely on precision, spatial feedback, and impeccable mechanical feel. When players queue up a shot or issue a squad command from a first-person perspective, every mechanical layer must synchronize flawlessly.
I design and build deeply immersive, system-driven first-person shooters that prioritize tactical positioning and tight combat mechanics. I focus on creating clean, decoupled code architectures, ensuring your game remains fully adaptable as you scale up your layout, add unique weaponry, or create complex combat environments.
What This Service Delivers:
- Advanced first person control systems
- Grid friendly alignment or point to point action systems for methodical, deliberate combat pacing
- Intelligently structured behavior layouts for enemies
- Responsive weapon inventory matrices, item stat data tracking, and smooth interface design
- Production ready, heavily commented source files built cleanly for seamless feature additions
Let's transform your design draft into a highly polished gameplay experience. Drop me a message with your specific project details, and let's get to work!
Get to know Luca
Professional Godot Game Developer
- FromArgentina
- Member sinceJun 2026
- Avg. response time4 hours
Languages
English, Spanish, French, Portuguese, Esperanto

