I will build ue5 gameplay systems ai and UI in cpp or blueprints

L
luca_wi
L
luca_wi
Luca Wiegand

About this gig

Need a UE5 issue fixed or a focused feature built without committing to a large project?


I develop tested Unreal Engine 5 gameplay, AI and UMG functionality in C++ or Blueprints. I co-developed Terrafix (UE5.6) and Disk Inserted (UE5.7) with Team Vegan & Natural during HHU Game Jams.


Basic is a $25 Quick Fix for one small reproducible Blueprint/C++ issue or micro-task. Standard builds one clearly defined gameplay, AI or UI feature. Premium connects two UE5 systems with testing, source files and handover notes.


Before ordering, please send your Unreal Engine version, current and expected behavior, relevant screenshots/logs, project setup and whether you prefer C++ or Blueprints. Existing projects are reviewed first.


Included: agreed Blueprint/C++ changes, functional testing and relevant project/source files. Revisions correct the agreed scope; new behavior requires an extra or custom offer. Excluded: multiplayer/replication, GAS architecture, custom art/animation, full-game production and dedicated optimization unless agreed separately.

Get to know Luca Wiegand

Luca Wiegand

Unreal Engine 5 Gameplay Developer and Blueprint Specialist

  • FromGermany
  • Member sinceApr 2024
  • Languages

    English, German
Unreal Engine 5 gameplay developer working with C++, Blueprints, AI and UMG. I co-developed Terrafix (UE5.6) and Disk Inserted (UE5.7) with Team Vegan & Natural during HHU Game Jams. I build focused mechanics, interactions, enemy behavior, game-state logic and game UI, with tested source files and clear handover notes. My broader software background includes Java/Spring Boot, TypeScript/React, SQL, Docker and backend APIs, which helps me design maintainable systems. Please send your UE version, scope and expected result before ordering.

My Portfolio