I will develop unreal engine 5 gameplay systems, game ai and umg game UI


About this gig
You know exactly which feature your Unreal Engine 5 game needs. You just need someone to build it properly.
I develop focused UE5 gameplay systems, enemy AI and UMG game UI in C++ or Blueprints: interaction and pickup systems, inventories, ability and combat logic, behavior trees and EQS, game-state and save logic, HUDs and menus.
Average response time: 1 hour.
Recent work: I co-developed Terrafix (UE5.6) and Disk Inserted (UE5.7) with Team Vegan & Natural at the HHU Game Jams - modular production systems, graph-based connections, contextual interactions and a lightweight quest flow.
How it works: Basic builds one small clearly defined mechanic. Standard builds one full gameplay, AI or UI feature from an agreed spec. Premium connects two systems, tested, with source files and handover notes.
You always get clean commented Blueprints or C++, functional testing of the agreed scope, your project files and a written handover.
To get started, send me your Unreal Engine version, the feature you want and how it should behave.
Not included: multiplayer and replication, GAS architecture, custom art or animation, and full-game production.
Get to know Luca Wiegand
Unreal Engine 5 Gameplay Developer and Blueprint Specialist
- FromGermany
- Member sinceApr 2024
- Avg. response time1 hour
Languages
English, German
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FAQ
Do you work in C++ or Blueprints?
Both. I use C++, Blueprints or an agreed combination, based on your project architecture and your team's workflow.
Can you build inside my existing Unreal project?
Yes. Send me your Unreal Engine version, the relevant plugins and a short description before ordering, and I will tell you honestly whether it is a good fit.
What counts as one feature?
One agreed gameplay, AI or UI behavior with a clearly testable result. AI behavior and each defined UI flow count separately unless agreed otherwise.
