I will model and rig a 3d character with 52 arkit blendshape facial rigging lips sync

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lucas3dartist
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lucas3dartist
Lucas

About this gig

HELLO! AMAZING BUYER, THANK YOU FOR REACHING OUT TO MY PAGE



Looking for a professional 3D character artist who can create, rig, and prepare your character for animation? You're in the right place! I specialize in 3D character modeling, character rigging, facial rigging, and 52 Apple ARKit blendshapes for games, animation, VTubing, avatars, mocap, and real-time applications.



I can create or improve your character with clean topology, detailed modeling, optimized geometry, professional materials, body rigging, facial expressions, and production-ready deformation.


My Services:

  • Stylized & realistic 3D character modeling
  • Full-body character modeling & sculpting
  • Clean topology & retopology
  • UV mapping, texturing & materials
  • Hair, clothing & accessories
  • Game-ready optimization
  • Full-body rigging
  • IK/FK, hand & finger controls
  • Facial rigging & eye controls
  • Jaw & mouth controls
  • Advanced facial deformation
  • 52 Apple ARKit blendshapes
  • Facial expressions & blinking
  • Eye movement & jaw controls
  • Lip-sync & visemes
  • Live facial mocap preparation
  • Animation-ready character setup



Note!!: Please contact me before ordering


Let's create a professional, animation-ready 3D character for your project!

Delivery style preference

Please inform the freelancer of any preferences or concerns regarding the use of AI tools in the completion and/or delivery of your order.

Get to know Lucas

Lucas

3d character artist

  • FromSpain
  • Member sinceAug 2026
  • Avg. response time1 hour
  • Last deliveryabout 22 hours
  • Languages

    English, Spanish, French, German
I'm a 3D Character Artist specializing in custom character modeling, sculpting, retopology, texturing, full-body rigging, facial rigging, 52 Apple ARKit blendshapes, lip-sync, VRM avatars, VRChat characters, and animation-ready assets. I create optimized characters for games, animation, VTubing, VR/AR, Three.js, Unity, Unreal Engine, and other interactive applications. I focus on clean topology, quality deformation, detailed facial expressions, and production-ready results tailored to each client's pipeline.