I will optimize or fix your 3d model and make it game ready


About this gig
Model too heavy for your game or website? Wrong scale, flipped normals, or missing textures after import? I'll fix it in Blender.
What I do:
- Reduce the triangle count to your budget
- - Clean up the mesh, normals and materials
- - Set correct scale, orientation and pivot
- - Embed textures and export GLB, FBX or OBJ
You get a before/after triangle count and a preview render, and every file is checked by re-importing it before delivery.
Please message me first with the file (or a description), your target triangle count or file size, and the engine or website it's for (Unity, Godot, Unreal, three.js...). I'll confirm the right package.
Not included: re-modelling from scratch, rigging, or files you don't own the rights to. Only send models you own or that are licensed for modification.
I work in Blender with AI-assisted scripting, then check and fix every model by hand. Your original file is kept untouched.
Delivery style preference
Please inform the freelancer of any preferences or concerns regarding the use of AI tools in the completion and/or delivery of your order.
Get to know Lucas Ungsgard
Static 3D Props and Indie Game Launch Graphics
- FromSpain
- Member sinceOct 2026
- Avg. response time4 hours
Languages
English, Spanish
My Portfolio
Other Game Art Services I Offer
FAQ
What file formats can you work with?
Common formats like FBX, OBJ, GLB/GLTF, STL and .blend. I deliver GLB, FBX or OBJ (or .blend on request). If you have another format, message me the file type first and I'll check it before you order.
How low can you get the triangle count?
It depends on the model. Send me the file and your target, and I'll tell you what's realistic before you order. You always get the before/after triangle count with the delivery.
Will my original file be changed?
No. I keep your original untouched and work on a copy, so nothing is lost.
