I will animaze rig,addrig to avatar,arkit52,openai api plugin,glb livelink,vseeface,vrc

L
ludlowiy
L
ludlowiy
ludlow

About this gig

GoodDay

I create high-quality face sculpts that can be used for Unreal Engine Metahuman characters, VR/AR avatars, cinematic animation, or realistic 3D printing projects. From stylized heads to lifelike human sculpts, I adapt to your requirements and style.

What do I need from you?

  • Details, references & requirements of how your model should look like, either it's full body or half body model
  • Model will be 99% visibility(look exactly) how your requirements or reference images look like

Advance rigging that includes:

  • Humanoid rig setup in Unity (full body, correct bone hierarchy)
  • Apple ARKit / iPhone face tracking support (52 blendshapes)
  • Visemes (lip sync) + custom facial expressions
  • PhysBones / Dynamic Bones hair, clothing, tails, cloaks
  • GoGoLoco & Radial Puppet integration
  • Toggles for hair, outfits, and accessories
  • Custom emotes, animations, and hand gestures
  • Quest-compatible optimization for VRChat
  • VRM export ready for VSeeFace, Warudo, Animaze, VCast, Luppet and more
  • Blender fixes included weight painting, deformations, clipping


Deliverable files: GLB, VRM, FBX, editable blender file

Every delivery is tested before handoff your avatar will load, track, and perform correctly

Get to know ludlow

ludlow

Your imagination is the blueprint for My 3D execution, Blender mastery

  • FromUnited States
  • Member sinceAug 2026
  • Avg. response time1 hour
  • Languages

    English, Spanish, Italian, German, French
Greetings, I'm here to Breathing 3D life into your creative visions From concept to 3D model and input life into 3D avatar is where I use my expertise. I have years of experienced in creating, integrating, & optimizing 3D avatar for mobile app, website, Real-Time, Three js/React js projects, game assets I make realism/stylized/cartoon 3D avatar with accurate & perfect topology for real-time and game uses, fur/cartoon/realistic texture, advance rigging, eyes coding rig, facial animation, arkit52/151 blendshapes, 15 oculus visemes, lipsync, lifelike mouth movements & so forth Mastery in Blender