I will create stylized 3d character models for you

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luis_sluzala
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luis_sluzala
Luis Sluzala

About this gig

Hi! I'm Luis. I'm a 3D Modeler and Texture Artist specializing in stylized, engine-ready characters for games. I focus on clean, optimized meshes with high-quality hand-painted and cel-shaded textures, ensuring your assets perform perfectly in your game engine.


About This Gig

I will create a custom stylized 3D character tailored to your game's unique art direction. From simple NPCs to highly detailed protagonists, I deliver models with strict adherence to polygon budgets and distortion-free topology, ready for rigging and animation.


Why Choose My Service?

  • Engine-Optimized Topology: Clean edge flow for correct deformation.
  • Specialized Texturing: Expert in hand-painted and anime-inspired styles.
  • Developer-Focused: I understand the technical constraints of game engines firsthand.
  • Transparent Workflow: Consistent updates at every major stage.


What I Provide:

  • .FBX + .BLEND source files + Texture + A-Pose or T-Pose + (Premium) Control Rig and Blendshapes


The Process:

  1. Briefing: Review of your concept art and references.
  2. Modeling: Blockout and optimized retopology.
  3. Texturing: Hand-painting and final polish.
  4. Rigging: Skeletal setup (Standard/Premium).


Contact me before ordering!

Delivery style preference

Please inform the freelancer of any preferences or concerns regarding the use of AI tools in the completion and/or delivery of your order.

Get to know Luis Sluzala

Luis Sluzala

3D Modeler and Texture Artist

  • FromBrazil
  • Member sinceApr 2026
  • Languages

    Portuguese, English
3D Modeler focused on character design and game asset creation. Experienced in developing optimized models, including uniforms, hair, and props. Proficient in Blender, with texturing skills applied via Photoshop and Paint Tool SAI. Accumulated technical knowledge from 6 years of experience with the Unity engine and C# ensures the delivery of assets structured for efficient integration and performance optimization in interactive development pipelines.

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