I will rig avatars and attachments for your second life characters

M
m1k3y_0
M
m1k3y_0
Mikey

About this gig

Second Life rigging for clothing, accessories, and avatars.

I have extensive experience with common dev kits like Maitreya (Lara/LaraX), eBODY Reborn, and Legacy.

Using Blender, I provide precise weight painting for natural movement and minimal clipping.

I ensure your mesh deforms accurately across various body shapes and offer minor animations to bring your project to life.

My focus is technical precision delivering upload-ready assets that look and feel great in-engine. Reliable communication and realistic timelines. Lets get your creations moving.

Delivery style preference

Please inform the freelancer of any preferences or concerns regarding the use of AI tools in the completion and/or delivery of your order.

Get to know Mikey

Mikey

3D Asset Developer for Virtual Worlds

5.0(4)
  • FromCanada
  • Member sinceJan 2020
  • Avg. response time1 hour
  • Last delivery1 month
  • Languages

    English
I’m a 3D creator who’s been building for Second Life and other virtual worlds for quite a while, mixing hands-on modeling with a lot of tech curiosity. I love turning ideas into cool, working stuff, whether that’s custom meshes, textures, or text‑to‑3D style concepts for print or in‑world use. I use Blender, Substance Painter, Stable Diffusion–style tools, and other AI helpers to speed up workflows, generate concepts, and create custom materials while keeping everything clean and optimized. I’m friendly, flexible, and always up for experimenting with new ideas, so let’s make cool stuff 😎

My Portfolio