I will create 52 arkit blendshapes for facial animation

M
m4ry_s1nn
M
m4ry_s1nn
Mary

About this gig

Facial motion capture only works if your blendshapes are built to the actual ARKit spec not approximated. I build c4d production rigs and blender rigging setups with proper ik fk rig controls and full 52 arkit blendshapes ready for real facial capture pipelines.


What you get:

  • Production-ready ik fk rig with clean, animator-friendly controls
  • Full 52 arkit blendshapes built to spec, not partial sets
  • Facial deformation tested for motion capture compatibility
  • Delivered in C4D or Blender depending on your pipeline


How it works:

  • Send your character model and target software (C4D or Blender)
  • I build the IK/FK production rig and controls
  • I sculpt the ARKit blendshape set (partial or full 52, per tier)
  • I test facial deformation against a sample capture and deliver


This is technical rigging work built for real production pipelines mocap-ready blendshapes and clean IK/FK switching, not a rig that only looks right in a static pose.


Message me first if you're integrating with a specific mocap software (Faceware, iPhone ARKit app, etc.) so I can confirm compatibility before you order.

Delivery style preference

Please inform the freelancer of any preferences or concerns regarding the use of AI tools in the completion and/or delivery of your order.

Get to know Mary

Mary

I love 3D, Anime and nerdy stuff

  • FromUnited Kingdom
  • Member sinceSep 2026
  • Avg. response time1 hour
  • Languages

    English, Spanish, French, Italian
I work with Blender and Cinema 4D for 3D rigging, animation, VFX, and game-ready assets. I can handle character and creature rigs, ARKit facial blendshapes, cloth simulation, custom rig controls, and optimized assets for Unreal Engine and Unity. I also create custom 3D scenes and environments for games, animation, and visual projects.

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