I will model, sculpt and texture game ready characters, creatures and robots for you


About this gig
Bring your concept art to life sculpted, rigged, and ready to drop into your game or animation pipeline.
Whether you need a stylized hero character, a menacing creature, a hard-surface mechanical robot, or a full cast for your game, I handle the entire pipeline sculpting, retopology, UV unwrapping, texturing, and optional rigging optimized for real-time engines like Unreal and Unity, or for high-end cinematic rendering.
My job is turning that sketch into a fully realized, game-ready 3D asset. I specialize in high-quality character, creature, and robot modeling for games, cinematics, and animation projects, taking your concept art, reference sheets, or rough ideas and sculpting them into production-ready models with clean topology, PBR texturing, and AAA-level detail.
WHAT'S INCLUDED:
- Concept-to-3D Conversion (Sketches, Reference Sheets, Mood Boards)
- Character, Creature & Monster, Robot & Hard-Surface Modeling (Humanoid, Stylized, Realistic)
- Clean, Optimized Topology for Real-Time Engines
- Low-Poly Game-Ready Meshes (Performance-Optimized)
- UV Unwrapping & Texture Baking
- PBR Texturing (Albedo, Roughness, Metallic, Normal, AO Maps)
- Rigging for Animation-Ready Models
- Free Source Fil
Delivery style preference
Please inform the freelancer of any preferences or concerns regarding the use of AI tools in the completion and/or delivery of your order.
Get to know Zeeshan Shani
Detail Driven 3D Solutions for Games, Architectural Visualization, AR VR Project
- FromPakistan
- Member sinceJan 2016
- Avg. response time7 hours
- Last delivery2 weeks
Languages
Urdu, English
My Portfolio
Other Game Art Services I Offer
FAQ
Are you comfortable with iterations and feedback modifications on the project requirements?
yes, certainly i will deliver you a quality work with stellar feedback to meet all your needs and satisfactions.
What do you need from me to get started?
Ideally, concept art, reference sheets, or sketches from multiple angles (front, side, back if possible). If you only have a written description or a rough idea, that works too, I can help develop a concept direction before modeling begins.
Is the model game-ready / optimized for real-time engines?
Yes, all Standard and Premium package models are built with clean, optimized topology suitable for Unreal Engine and Unity. Basic package includes lower-detail optimization, let me know your target engine and platform (PC, mobile, console) so I can adjust poly count accordingly.
Do you provide rigging and animation?
Rigging is included in the Premium package and available as an add-on for Standard. Basic animation (idle poses) is included in Premium; full animation cycles (walk, run, attack, etc.) are available as separate add-ons.
What file formats will I receive?
Standard formats include FBX, OBJ, and native Blender/Maya project files. I can also export directly for Unreal Engine or Unity if needed, just let me know your pipeline requirements.
Can you match an existing art style (e.g., a specific game's visual style)?
Yes, share reference art or examples of the target style, and I'll match proportions, texture treatment, and overall aesthetic as closely as possible.
Can you model a full cast of characters (multiple models) for my game?
Absolutely, message me with your project scope (number of characters, complexity, style) and I'll provide a custom bulk-project quote.

