I will create a rigged 3d avatar character with blendshapes and visemes


About this gig
Building an AI avatar app, VTuber project, or need a game-ready character rigged for lip sync? I turn your reference into a fully rigged, engine-ready 3D character built for AI avatar and real-time animation pipelines.
WHAT YOU GET:
- 3D character modeled from reference
- Full IK/FK body rig
- ARKit 52-shape facial blendshapes
- Visemes for lip sync
- Hair bones / dynamic chains
- Clean, optimized topology
PLATFORM READY:
- Ready Player Me (GLB, RPM skeleton + naming)
- MetaHuman-compatible (UE5 naming, ARKit retarget)
- VRChat (SDK3, PhysBones, 15 visemes)
FILES INCLUDED:
FBX, GLB/GLTF, VRM, native source, full PBR textures
8+ years experience, iAnimate-trained (DreamWorks/Blizzard/Disney mentors). Send your reference + target platform and I'll confirm specs before we start.
Get to know M Shawn
Pixar Quality 3D Character Artist, Game Characters, Mascots, Brand Animation
- FromPakistan
- Member sinceJul 2026
Languages
English
My Portfolio
FAQ
Can you build a Ready Player Me avatar?
Yes. I rig the character to RPM's standard humanoid skeleton and blendshape naming, delivered as GLB works directly in any RPM-based app.
Can you build a MetaHuman?
What I deliver is a MetaHuman-compatible character UE5 skeleton naming + ARKit blendshapes that retargets onto MetaHuman animations, or a custom head built for the Mesh-to-MetaHuman workflow.
Is the avatar ready for VRChat?
Yes. Unity humanoid rig, SDK3 avatar descriptor, PhysBones for hair/cloth, and the full 15-viseme set for lip sync. Delivered as a ready-to-upload Unity package.

