I will create sliced 2d game backgrounds for unity, spine and games


About this gig
Designed and illustrated production-ready environments for the Necropolis of the Damned DLC in Across the Obelisk. In addition to creating the final artwork, environments were structured with animation and implementation in mind, allowing assets to be separated into layers for parallax scrolling, lighting variations, camera movement, and integration into game engines and animation software such as Unity, and Spine 2D. The project included both interior and exterior locations, along with day and night variants to support gameplay and storytelling requirements.
Delivery style preference
Please inform the freelancer of any preferences or concerns regarding the use of AI tools in the completion and/or delivery of your order.
Get to know mews
2d Artist
- FromPakistan
- Member sinceSep 2023
- Avg. response time1 hour
- Last delivery5 days
Languages
Urdu, English
My Portfolio
Other Game Art Services I Offer
FAQ
Can you create backgrounds in my game's art style?
Yes, I can adapt to your existing art style and visual direction.
Are the backgrounds animation-ready?
Yes. I can provide layered and sliced assets suitable for Unity, Spine 2D, Moho, After Effects, and parallax animation.
Do you provide layered source files?
Yes, layered PSD files can be included upon request.
Can you create day and night versions?
Yes. Alternate lighting and time-of-day variations are available.
What do you need to get started?
A description of the environment, references, target resolution, and intended use.
Can these backgrounds be used in commercial games?
Yes. Commercial usage is supported according to the purchased package and licensing terms.
Do you create interior and exterior environments?
Yes. I create fantasy, sci-fi, medieval, modern, interior, and exterior environments.
Can you separate the background into foreground, midground, and background layers?
es. Assets can be organized for parallax scrolling, camera movement, and game engine implementation.

