I will develop unreal engine gameplay features in cpp and blueprints

M
mai1015
M
mai1015
Michael

About this gig

Gameplay systems, mechanics, and performance work in Unreal Engine (C++ + Blueprints). Voxel/terrain features, instanced rendering, UI/gameplay wiring, debugging and optimization of existing projects. From the gameplay programmer behind Eve of Storm's voxel land system. Send your project details before ordering so we can scope it properly.

Get to know Michael

Michael

Software Engineer, Unreal Engine Game Developer

5.0(3)
  • FromCanada
  • Member sinceMay 2022
  • Last delivery4 years
  • Languages

    English, Chinese
I am a Software Engineer and Backend Architecture with experience in AWS, GCP and IBM. I have proficient in Java JavaScript, TypeScript, Python, C, C++. Familiar with Spring Boot, Golang React. I also familiar with technology Docker, Kubernetes, Mysql, NoSQL. Experienced Unreal Game Dev for 5 years. proficient with unreal c++ code base.