I will gameplay systems and mechanics in unreal engine


About this gig
Are you stuck on a bug in your Unreal Engine project, or need a gameplay system built but don't have the bandwidth to do it yourself? I can help.
I'm an Unreal Engine developer working in Blueprints, with hands-on experience building complete gameplay systems from the ground up not just following tutorials. My work includes a full inventory system with drag-and-drop functionality, item stacking, equip slots, and save/load persistence, built around an interface-driven interaction model so new item types plug in without touching existing logic. I've also built interactive environment mechanics key-and-lock logic, door-unlocking sequences, and custom usable actors like a functional flashlight/torch plus a complete character animation system (walking, running, idle, hit reactions, contextual actions) wired into gameplay-driven state logic.
Whether it's tracking down a stubborn bug, fixing broken Blueprint logic, or building a new system into your existing project, I'll dig into your Blueprints, understand how they're structured, and deliver a working fix or feature not just a patch that breaks something else down the line.
What I can help with:
- Bug fixes and Blueprint logic issues
- Inve
Get to know Maimoon Zahid
- FromIndia
- Member sinceAug 2022
- Avg. response time1 hour
Languages
Hindi, English
