I will build immersive game levels, open world maps, rpg worlds and fps environments


About this gig
About This Gig
Looking to create an immersive game world that keeps players engaged and makes your game feel alive? I will build detailed game levels, open world maps, RPG worlds, and FPS environments designed around your gameplay and visual direction.
I create environments that combine strong level composition, exploration, atmosphere, and gameplay functionality.
My services include:
- Game level and map design
- Open world environment creation
- RPG world building
- FPS map development
- Terrain and landscape creation
- Forests, mountains, islands, cities and villages
- Buildings, props and environmental assets
- Foliage and vegetation placement
- Lighting and atmospheric design
- Player pathways and points of interest
- Scene organization and optimization
I focus on creating environments that look polished while supporting navigation, exploration, combat, storytelling, and overall player experience.
Send me your concept, references, and project requirements before ordering, and lets build an immersive game world around your vision.
Delivery style preference
Please inform the freelancer of any preferences or concerns regarding the use of AI tools in the completion and/or delivery of your order.
Get to know Malray Bren
3d game environment artist
- FromArgentina
- Member sinceSep 2026
Languages
English, Spanish
FAQ
What game genres can you create levels for?
I can build environments for RPG, FPS, survival, horror, adventure, action, fantasy, and open world games.
Can you create environments from my concept or reference?
Yes. You can provide sketches, screenshots, mood boards, maps, or written descriptions for me to follow.
Can you build both small levels and large maps?
Yes. I can create anything from compact gameplay levels to larger interconnected open world environments.
Can you create combat-focused FPS environments?
Yes. I can design FPS maps with combat areas, cover, pathways, sightlines, objectives, and strategic spaces.
Will the environment be optimized for gameplay?
Yes. I consider scene organization, asset usage, lighting, terrain, LODs, and other performance factors during development.

