I will model rig animate 3d retro low poly character model ps1 ps2 psx n64 y2k style

M
malyk_wal
M
malyk_wal
Malyk W

About this gig

You need a clean, optimized character that imports into Unity or Unreal without stress?

I create game ready low poly 3D characters with clean topology, proper rigging and smooth animations. Built for performance and ready to use from day one.



What you get:

  • Custom low poly 3D character from your concept or reference
  • Clean topology for smooth performance in game engines
  • Optimized poly count for mobile, PC or VR projects
  • Full UV mapping with stylized or PBR textures
  • Professional rig with correct bone structure
  • Loop ready animations like idle, walk, run or custom
  • Files delivered in FBX, OBJ, GLB or BLEND
  • Tested files that import cleanly into Unity and Unreal



No broken rigs

No messy topology



This works best for:

  • Indie game developers
  • VRChat and VTuber avatars
  • Mobile and PC games
  • Animations and music videos
  • Stylized and retro projects



To get the best result, send:

  • Character reference image or sketch
  • Target engine Unity or Unreal
  • Polycount target if you have one
  • Animation needs if required


Clear input helps you get faster and better results.

Message me before ordering. Tell me your idea and I will confirm scope, price, and timeline fast.


Delivery style preference

Please inform the freelancer of any preferences or concerns regarding the use of AI tools in the completion and/or delivery of your order.

Get to know Malyk W

Malyk W

3d character artist for modelling, rigging and game assets

  • FromUnited Kingdom
  • Member sinceMar 2026
  • Avg. response time3 hours
  • Languages

    English, Spanish, German, French
I’m a 3D artist specializing in custom character modeling, rigging, animation, and game-ready assets. I create stylized, cute, fantasy, mascot, animal, and retro low-poly characters for games, animation, VRChat, and digital projects. I also create 3D bas-reliefs, coins, medallions, and models for CNC or 3D printing. I work with Blender and Maya, preparing assets for practical project requirements.