I will professionally model and rig your 3d character model in blender with ik fk

M
manadek
M
manadek
Manadek

About this gig

HELLO DEAR BUYERS


Are you looking for a professional Blender character rigger to bring your 3D model to life? You're in the right place.

I specialize in 3D character rigging in Blender, creating clean, animator-friendly rigs with smooth deformation and advanced IK/FK controls. Whether your character is for animation, gaming, cinematics, YouTube content, or metaverse projects, I will deliver a production-ready rig optimized for performance and flexibility.


What You Will Get:

  • Clean bone hierarchy and organized rig structure
  • IK/FK switching system for arms and legs
  • Smooth and accurate weight painting
  • Custom animator-friendly control shapes
  • Facial rig setup (basic or advanced)
  • Stretch & squash (if required)
  • Corrective shape keys (Premium)
  • Game-ready export (FBX for Unity & Unreal Engine)


I work with humanoid characters, creatures, stylized cartoons, and semi-realistic models.

If your model is not fully prepared for rigging, I can review and guide you before starting.


Please contact me before placing an order to discuss your character details and project requirements.

Lets turn your static 3D model into a fully functional animation-ready character

Delivery style preference

Please inform the freelancer of any preferences or concerns regarding the use of AI tools in the completion and/or delivery of your order.

Get to know Manadek

Manadek

3d modelling 3d rendering

  • FromNigeria
  • Member sinceAug 2024
  • Languages

    English, French
Hi, I’m a professional 3D artist specializing in 3D modeling, product design, character modeling, architectural visualization and realistic rendering. I help clients turn ideas, sketches, references and concepts into high-quality 3D models for games, animation, product presentation and visualization projects. My services include 3D modeling, texturing, rendering, product visualization, character modeling, hard surface modeling, and animation ready models. I focus on quality work, fast communication and on-time delivery.