I will optimize 3d for realtime, three js,ai driven avatar,arkit52,rig3d for stream,app
About this gig
Hi! I Will Create A realistic GLB avatar Base on your reference image, Include full facial rigging,
- Likeness and materials
Close match to Your references facial proportions, hairstyle, skin tone, eyes, visible clothing
Convincing skin, eyes, teeth, mouth and hair (hair cards) for close-up viewing in Three.js
- Facial rig
Full ARKit 52 blendshape set
15 Oculus visemes (sil, PP, FF, TH, DD, kk, CH, SS, nn, RR, aa, E, I, O, U)
Neck/head bones, plus eye bones or eye-look blendshapes
Expression presets: neutral, smile, listening, thinking, speaking, plus emotions
No tearing, lip clipping or eye artifacts during motion or transitions
- Lip sync
Will work with any speech, driven in real time by timed viseme/phoneme events from your TTS
Smooth blending of speech with expressions, blinks, gaze and head movement
Compatibility with the open-source TalkingHead library (met4citizen), or an equivalent Three.js setup
DELIVERABLES
- Optimized GLB and textures, with a size breakdown and compression settings
- Editable source (Blender or Maya) with rig, shape keys and materials
- Control sheet listing every blendshape/viseme name and range
- A simple local Three.js demo with sliders for expressions, visemes
Get to know Managalanu
Real time Avatar Rigging, Facial Blendshapes, Lip sync and Retargeting
- FromColombia
- Member sinceOct 2026
Languages
English, French, Spanish, German, Arabic

