I will create game ready 3d props and vehicles for unreal engine


About this gig
Welcome! I am Manoj, a senior 3D Hard Surface & Vehicle Artist with 8+ years of industry experience creating production-ready game assets.
Whether you need standalone props, complex mechanical assets, custom vehicles, or modular environments, I deliver clean, fully optimized assets built strictly to real-time engine standards.
What this Gig offers:
High-to-Low Poly Hard Surface Modeling & Clean Topology Optimization
4K/2K Channel-Packed PBR Textures (Base Color, Normal, ORM) & Trim Sheets perspective)
Custom UCX Collisions & 1:1 Real-World Scale Precision
Custom LODs
Custom Skins
Full Native Integration for Unreal Engine 5 (Lumen/Nanite Ready)
Deliverables include native .uasset files, FBX/OBJ, portable .glb formats, and complete source files.
Message me before ordering to discuss your technical pipeline and custom project scope!
Delivery style preference
Please inform the freelancer of any preferences or concerns regarding the use of AI tools in the completion and/or delivery of your order.
Get to know Manoj S.
GameReady 3D Hard Surface Specialist
- FromSri Lanka
- Member sinceOct 2017
- Avg. response time1 hour
- Last delivery3 years
Languages
English
My Portfolio
FAQ
What information do I need to provide to start a project?
To ensure the best result, please provide reference images, concept art, technical blueprints, target polycount limits, and details about your target game engine (e.g., Unreal Engine 5 or Unity).
Are your assets fully optimized for real-time game engines?
Yes. All assets feature clean low-poly topology, optimized texel density, custom UCX collision meshes, channel-packed ORM (Occlusion, Roughness, Metallic) maps, and real-world 1:1 scaling.
What file formats do you deliver?
I deliver native Unreal Engine .uasset files, standard .FBX / .OBJ models, portable binary .GLB / .GLTF formats, and source files (.blend / .max) depending on your selected package.
Can you set up modular assets, custom skins, or trim sheets?
Absolutely. I specialize in modular asset workflows, multi-skin setups, and trim sheet optimization for complex vehicles, mechs, and environmental props.
Do you handle custom orders for large asset packs or unique vehicles?
Yes. If your project falls outside the standard gig packages, send me a message with your project scope, and I will create a tailored custom offer with milestone deliverables.

