I will create seamless pbr texture, game art, tileable textures in substance designer


About this gig
High-Quality Procedural PBR Textures for Games & ArchViz
Are you looking for professional, seamless PBR textures created in Adobe Substance 3D Designer? I specialize in creating high-quality, tileable materials tailored for Unreal Engine, Unity, and Substance Painter.
Whether you need stylized environment art or photorealistic surfaces, I provide fully procedural solutions that ensure your project looks its best.
What I offer:
- Procedural Workflow: Infinite variations using Substance Designer (.sbs/.sbsar).
- Full PBR Map Sets: Base Color, Normal, Roughness, Height, Metallic, and Ambient Occlusion.
- Game-Ready Optimization: Seamless tiling and texture packing (ORM/UE4/UE5).
- High Resolution: Crisp 2K, 4K, or 8K exports in PNG, TGA, or TIFF formats.
- Custom Parameters: Exposed sliders for dirt, wear, and color in the Premium tier.
Materials I Create:
- Architectural: Bricks, Wood Planks, Concrete, Plaster, and Ornate Tiles.
- Natural: Rock, Sand, Mud, Grass, and Layered Terrain.
- Hard Surface: Sci-Fi Panels, Metal Plates, and Industrial Flooring.
I guarantee 100% seamless tiling and industry-standard quality. Lets bring your environment to life with professional game art textures!
Delivery style preference
Please inform the freelancer of any preferences or concerns regarding the use of AI tools in the completion and/or delivery of your order.
Get to know manou
make cinematic LEGO stop motion animation for ads, stories, or brands
- FromUnited Kingdom
- Member sinceApr 2026
- Avg. response time1 hour
Languages
French, English, German, Spanish
FAQ
What files are included with my PBR texture order?
Every delivery includes a complete PBR map set (Base Color, Normal, Roughness, Height, and AO). Depending on your package, I also provide the .sbsar file for Substance Painter or the full .sbs source file from Substance Designer.
Are your textures seamless and game-ready?
Yes! All materials are 100% tileable and optimized for game engines like Unreal Engine 5 (UE5) and Unity. I ensure there are no visible seams, making them perfect for large-scale environment art.
Can you provide texture packing for Unreal Engine or Unity?
Absolutely. I can provide texture packing (such as ORM maps—Occlusion, Roughness, Metallic) to save memory and improve performance in your game project. Just let me know your requirements!
What is the difference between an .sbs and an .sbsar file?
The .sbsar is a published file used for easy material tweaking in Substance Painter or game engines. The .sbs is the full procedural graph (source file) allowing you to see exactly how the material was built in Adobe Substance 3D Designer.
Do you create stylized or photorealistic materials?
I create both! Whether you need stylized hand-painted textures for a fantasy game or photorealistic surfaces for architectural visualization, I use a procedural workflow to match your specific art style.

