I will optimize your unreal engine 5 project and fix fps drops

M
manyakstudios
M
manyakstudios
Berkay Tasagir

About this gig

The UI Radar Fix: A heavy radar system was scanning world actors and redrawing UI dots every single Tick, destroying FPS. I restructured the logic to spawn elements only once and update positions efficiently, eliminating per-frame existence checks.

Advanced Time-Slicing: A massive 3D system was causing huge FPS spikes (sudden freezes) whenever it activated. The CPU was overloaded for a fraction of a second. I implemented advanced time-slicing to distribute this heavy workload evenly across multiple frames. The result? The exact same functionality, but perfectly smooth frame times with zero stuttering or lag spikes.

Get to know Berkay Tasagir

Berkay Tasagir

Unreal Engine Asset Dev

  • FromTurkey
  • Member sinceApr 2026
  • Languages

    English, Turkish
Hi, I'm Emin Berkay! I am a Computer Engineer and an independent Unreal Engine 5 developer. I specialize in building highly optimized, production-ready Blueprint systems and custom gameplay mechanics. Performance Optimization: Restructuring heavy code (time-slicing, render target optimizations). Bug Fixing & Debugging: I can track down, debug, and fix broken Blueprints, logic errors, and performance bottlenecks in your current project. Technical Systems: UI integration, Radar/Minimap mechanics, and retro 2.5D logic.

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