I will get a game ready hard surface 3d model

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Mariam Ohanyan

About this gig

Looking for high-quality, AAA-grade military vehicles, aircraft, or weapons optimized for your game engine? You are in the right place!


With over 4 years of experience in the game development industry, I specialize in creating hard-surface 3D assets with high attention to technical details, historical accuracy, and mechanical realism. I handle the entire pipeline from scratch to production-ready export.


What I offer in this project:

High-Quality Hard Surface Modeling (Vehicles, Tanks, Aircraft, Modern & Sci-Fi Weapons)

High-Poly to Low-Poly Baking (Clean normal maps, no distortion or artifacting)

Realistic PBR Texturing (Substance Painter realistic metal, dust, scratches, camo, and wear)

Game Engine Optimization (Correct scale, clean pivots, Unreal Engine / Unity texture templates)

High-resolution Marmoset Toolbag or V-Ray/Corona renders for your approval


Software & Workflow I use:

Autodesk 3ds Max Modeling, Retopology, and UV Unwrapping

Substance Painter Professional PBR Texturing and Baking

Marmoset Toolbag High-quality rendering


Let's bring your military and action games to life. Send me your concept art or reference images, and let's get started

Delivery style preference

Please inform the freelancer of any preferences or concerns regarding the use of AI tools in the completion and/or delivery of your order.

Get to know Mariam Ohanyan

Mariam Ohanyan

3D Artist specializing in Game Assets and PBR Texturing

  • FromArmenia
  • Member sinceSep 2026
  • Languages

    Russian, English
I am a 3D Artist specializing in creating high-quality 3D models for games, applications, and commercial products. I have extensive experience in low-poly and high-poly modeling, UV unwrapping, and realistic PBR texturing. My core workflow includes 3ds Max for precision modeling and Substance Painter for creating detailed, industry-standard textures and materials. I focus on delivering clean mesh topology and fully optimized assets tailored to real-time engine requirements.