I will develop gameplay mechanics and systems in unity


About this gig
Hi! Im Mario, a game developer focused on gameplay programming in Unity using C#.
I will implement clean and functional gameplay mechanics tailored to your project. Whether you're building a prototype or expanding an existing game, I focus on structured scripting and scalable logic that fits your design goals.
I can develop mechanics such as:
Player movement (double jump, dash, abilities)
Shooting systems
Interaction mechanics
Basic combat features
Simple enemy behaviors
Core gameplay features
My goal is to deliver clear, organized, and maintainable code that integrates properly into your project.
This gig is focused on specific mechanics and small gameplay features, not full game development.
Please message me before placing an order to confirm scope and requirements.
Lets build solid gameplay systems for your project.
Get to know MarioCuevas
Programador y editor de video
- FromMexico
- Member sinceMar 2026
Languages
Spanish, English, Italian
FAQ
Do you develop full games?
No. This gig focuses on specific gameplay mechanics and small systems, not full game development.
Can you integrate the mechanic into my existing project?
Yes, as long as the project is organized and compatible with the current Unity version discussed beforehand.
What do you need to start?
A clear explanation of the mechanic, your Unity version, and project files if integration is required.
What counts as a revision?
A revision includes adjustments to the agreed mechanic. New features or expanded scope require a custom offer.
Do you work with multiplayer or advanced AI?
This gig focuses on single-player mechanics and small systems. Contact me first if your request involves advanced or multiplayer features.

