I will create 3d game environments, props, and custom shaders


About this gig
Welcome to my 3D Game Art and Environment Design Gig!
Are you looking for stunning, production-ready 3D environments and assets for your game? You are in the right place! I am a professional 3D Artist specializing in creating high-quality environments and props, with a strong technical art skill set in shaders and VFX.
Whether you need a single hero asset, a modular kit, or a fully realized 3D scene, I will deliver optimized assets that elevate the overall visual quality of your project.
What I Can Do For You:
- 3D Environment Art: Fully assembled and optimized game levels and scenes.
- Prop Modeling: Highly detailed stylized or realistic props and modular assets.
- Custom Shaders and VFX: Dynamic real-time effects and technical materials to make your environments look alive.
- Game Optimization: Clean topology, efficient UV unwrapping, and game-ready performance.
My Workflow and Tools: I build industry-standard pipelines utilizing Unreal Engine, Maya, ZBrush, Gaea and Substance Painter to ensure top-tier quality and seamless integration into your project.
Please Note: Every game project is unique! Please contact me before placing an order so we can discuss your specific art.
Delivery style preference
Please inform the freelancer of any preferences or concerns regarding the use of AI tools in the completion and/or delivery of your order.
Get to know Davide Meli
3D Artist specialized in props and environments
- FromItaly
- Member sinceJul 2025
Languages
English, Italian
My Portfolio
FAQ
What do you need from me to start working?
Please provide any reference images, concept art, style guides, or detailed descriptions of what you want. Technical specifications (like target polycount or texture budget) are also highly appreciated!
Can you work in both stylized and realistic art styles?
Yes! I can adapt to your project's needs, whether you are looking for a clean, vibrant stylized look or a high-quality realistic aesthetic for your environments and props.
Which software and game engines do you use?
I primarily use Unreal Engine for environment assembly, lighting, and custom shaders. For the asset pipeline, I work with Maya, ZBrush, and Substance Painter. Additionally, I utilize Gaea to generate advanced natural landscapes and terrains, ensuring high-quality modular environments.
Do you provide the game engine project files?
The standard delivery includes the exported assets (like .FBX and textures). If you need the complete source files or the Unreal Engine project setup, you can select the specific Gig Extras when ordering.

