I will create unity game vfx, particle systems, and custom shaders with shader graph


About this gig
Hello Amazing Buyer,
Is your game missing that visual punch that keeps players hooked?
I'm a Unity VFX specialist who crafts high performance particle effects, shader animations, and real-time visuals that elevate your game from good to unforgettable.
What You'll Get:
- Custom VFX using Unity VFX Graph & Particle System
- Stylized & realistic shaders via Shader Graph
- Fire, smoke, explosions, magic, portals & more
- Post-processing polish (bloom, color grading, depth of field)
- Mobile-optimized & GPU-friendly effects
- Full scene integration no technical headaches for you
Tools I use:
Unity, VFX Graph, Shader Graph, EmberGen, Blender, Houdini, Substance Designer & Adobe Photoshop
Why buyers trust me:
Clean, well named project files. Source files included. Unlimited revisions until you're 100% satisfied. Fast delivery, clear communication.
Whether it's a mobile indie title or an AAA-quality prototype I make your vision look real.
Let's build something visually stunning. Drop me a message!
Get to know Mart Henry
Unreal and Unity Maestro
- FromUnited Kingdom
- Member sinceMay 2026
- Avg. response time1 hour
Languages
English, Spanish, Italian, German
Other Game Development Services I Offer
FAQ
Can you integrate the VFX into my existing project/scene?
Both. For 2D games I use sprite-sheet animations, flipbook particles, and Shader Graph dissolve/glow effects that feel native to a flat art world. For 3D games I use VFX Graph, volumetric effects, and mesh-based particles.
Do you work with unity 6/ latest unity versions?
Yes. I actively work in Unity 6 (6000.x LTS) and keep up with new render pipeline features. I also support Unity 2021 and 2022 LTS for projects still on stable older versions. Just let me know your exact version in the order requirements so I export assets with full compatibility.
What information do you need to start?
To get started quickly, I need: (1) your Unity version, (2) your render pipeline (URP / HDRP / Built-in), (3) target platform (PC, mobile, console), (4) a description of the effect(s) you need, and (5) any reference images, videos, or games that show the style you're after. The more detail you share
Do you sell VFX to multiple clients or is it inclusive to me?
Every effect I create for you is built from scratch for your project — it's not a resold asset pack. However, the standard delivery grants you a commercial license for use in your game. If you need full exclusive ownership (preventing me from ever reusing the concept), I offer an exclusivity upgrade
What will you deliver and in what format?
You'll receive a clean Unity project folder containing all VFX prefabs, particle systems, shader graph assets, textures, and materials — fully named and organized. Everything is plug-and-play: drag the prefab into your scene and it works. Source files (Substance Designer, Blender, EmberGen) are incl
Will the VFX run well on mobile or low-end devices?
Yes — performance is a priority, not an afterthought. For mobile and low-end targets, I use Unity's Built-in Particle System with GPU instancing, optimized sprite sheets, low draw calls, and minimal overdraw. For high-end PC/console, I leverage the VFX Graph for GPU-simulated large-scale effects.
How many revision do I get, and what if am not satisfied?
I offer revisions until you're genuinely satisfied — no hard cap on reasonable changes. I share a preview video before delivering the final project file, so we align on look and feel early. If something isn't right, tell me clearly what needs to change and I'll fix it fast. My goal is a five-star re

