I will design stylized 3d game environment open world level design in unity and ue5


About this gig
Bring your game world to life with hand painted, cel shaded, or low poly stylized 3D environments for Unreal Engine and Unity.
With 4+ years in game environment art, level design, and open world maps, I craft stylized game art in any direction, from Blizzard style hand painted worlds to toon/cel shaded scenes to minimalist low poly landscapes.
What I offer:
- Stylized 3D environments (indoor, outdoor, fantasy, sci-fi, modern)
- Level design and world layout for Unreal Engine and Unity
- Modular asset kits and prop sets, game ready and optimized
- Hand-painted, cel-shaded/toon, and low poly art styles
- Texturing in Substance Painter, sculpting in ZBrush
- Modeling in Blender and Maya
- Lighting, atmosphere, and mood setup
- Open world map design and terrain layout
- Mobile, indie, and VR-ready optimization
Great for indie devs, mobile studios, VR/AR projects, game jams, and small teams needing stylized environments, level design, or open world maps.
I match reference art, mood boards, and genre: platformer, RPG, adventure, or puzzle.
Message me before ordering to discuss scope, style refs, and engine so I recommend the right package.
Let's build a world players remember.
Delivery style preference
Please inform the freelancer of any preferences or concerns regarding the use of AI tools in the completion and/or delivery of your order.
Get to know Martins O
Pro level 3D Environments and Modular Kits for Unity and UE5
- FromUnited Kingdom
- Member sinceJul 2026
- Avg. response time1 hour
Languages
English, French, German
FAQ
What art styles do you work in?
I work across stylized sub-styles: hand-painted (Blizzard-style), cel-shaded/toon, and low-poly/minimalist. Send reference art or a mood board and I'll match the direction, or recommend a style based on your game's genre and platform.
What's included in each package?
Basic covers one stylized prop or asset set. Standard delivers a full stylized environment scene with modular props and lighting. Premium adds full level design and world layout on top of the environment. Check the packages tab for exact deliverables.
Which engines do you support?
I deliver assets ready for Unreal Engine and Unity, properly organized and optimized for real-time performance. Let me know your engine version and target platform (PC, mobile, VR) so I can optimize poly count and textures accordingly
Can you do open world maps or level design only, without full environment art?
Yes. I offer standalone level design and open world map layout as part of the Premium package, or as a custom order if you already have assets and just need layout, pacing, and world structure done.
How many revisions do I get?
Each package includes revisions so we can refine the result together. If you need more than what's listed, let me know before ordering and I can adjust the package or add an extra as needed.
Do I get the source files?
Yes, you'll receive game-ready source files (Blender/Maya project files, textures from Substance Painter, and engine-ready exports for Unreal or Unity) so your team can edit or extend the work later.
What's your turnaround time?
Basic typically delivers in 3 days, Standard in 7 days, and Premium in 14 days. Larger or more complex open world projects may need extra time, which we'll agree on before starting.
Can you optimize for mobile or VR?
Yes. I can build lower poly count, mobile-friendly, and VR-ready versions of stylized environments and assets, balancing visual quality with real-time performance for your target platform.
Do you only do stylized work, or realistic too?
This gig focuses on stylized game art (hand-painted, cel-shaded, low-poly). If you need photorealistic/PBR environments instead, check my other gig for realistic 3D environment and level design work.
What happens if I'm not happy with the delivery?
I work with you through the included revisions to get the result aligned with your vision. Clear references and open communication upfront help avoid surprises, and I'm happy to discuss scope before you order.

