I will create 3d game environment terrain and level design in unity and unreal engine 5


About this gig
I design and build 3D game environments across every style, genre, and engine Unity and Unreal Engine 5. From open world terrain and level design to blockouts, lighting, and full environment art, I handle the complete pipeline from concept to engine-ready delivery.
What I offer:
- 3D environment design (stylized, realistic, low-poly)
- Level design and blockouts
- Terrain and landscape sculpting
- Open world and linear level layouts
- Foliage, prop placement, and scene dressing
- Lighting and atmosphere setup
- Texturing with Substance Painter and Substance Designer
- Modeling in Maya, Blender, and ZBrush
- Unity and Unreal Engine 5 integration
- Performance optimization for target engine
Genres and niches covered: RPG, FPS, horror, sci-fi, fantasy, medieval, urban, cozy, survival, mobile, and VR environments.
Whether you need a single environment piece, a full level, or an entire game world built from scratch, I bring a complete art pipeline and engine ready delivery to every project.
Message me before ordering so we can scope your project accurately.
Delivery style preference
Please inform the freelancer of any preferences or concerns regarding the use of AI tools in the completion and/or delivery of your order.
Get to know Eric Studio
Professional 3D Environment Artist, Game Worlds, Unity and UE5
- FromUnited Kingdom
- Member sinceJul 2026
- Avg. response time1 hour
Languages
English, French, German
FAQ
What engines do you work in?
Unity and Unreal Engine 5. Let me know which one your project uses and I'll build accordingly.
Do you work in a specific art style only?
No — I work across stylized, realistic, low-poly, and any style in between. Send reference images and I'll match the direction you need.
Can you build environments for any genre?
Yes — RPG, FPS, horror, sci-fi, fantasy, medieval, urban, cozy, survival, mobile, and VR projects are all within scope.
What file formats do you deliver?
Engine-ready files for Unity or UE5, plus source files (FBX, textures) on request.
Do you provide your own assets, or use asset packs?
Both — I can model custom assets from scratch or build efficiently using licensed asset packs, depending on your budget and timeline.
How many revisions are included?
Revisions are tied to your package tier — see the package details above. Additional revisions can be added if needed.
Can I see samples before ordering?
Yes — check my portfolio gallery on this gig. I'm also happy to share additional examples relevant to your specific project.
Do you offer optimization for performance (mobile/VR)?
Yes — optimization passes (LODs, draw calls, texture size) are included at the Premium tier, or available as an add-on.
What do you need from me to start?
References, target engine, scope (single piece vs. full level), and any existing project files if this is an expansion of current work.
Do you offer custom quotes for larger projects?
Yes — message me before ordering with your project scope and I'll put together a custom package.

