I will do clean quad retopology for gameready models


About this gig
Got a high-poly sculpt, a CAD/boolean blockout, or a scan that needs a clean, animation- and bake-friendly mesh? I'll retopologize it for you.
I specialize in hard-surface retopology pieces coming from booleans, bevels, and CAD-style blockouts but I also handle organic and character retopo. Every mesh I deliver is:
- All-quad topology with consistent edge flow
- Optimized pole placement (away from visible/deforming areas)
- Built for clean bakes no shading errors, no pinching, no gradient artifacts on your normal/AO maps
- Sized correctly for your use case: game-ready (low poly, engine-optimized) or Sub-D ready (holds up under a subdivision modifier without distortion)
- UV-unwrap ready (seams placed logically for a clean unwrap full UV service also available)
Delivery style preference
Please inform the freelancer of any preferences or concerns regarding the use of AI tools in the completion and/or delivery of your order.
Get to know Martin
Im a 3D Artist specialized in game ready models
- FromArgentina
- Member sinceSep 2021
- Avg. response time1 hour
Languages
Spanish, English
My Portfolio
FAQ
Do you work with organic/character meshes too?
Yes, though hard-surface is my specialty.
What software do you use?
Blender, with Marmoset Toolbag for bake verification.
What if my mesh has bad topology causing shading artifacts?
That's exactly what I fix — send me a screenshot of the wireframe and I'll tell you if it's fixable before you order.

