I will do clean quad retopology for gameready models

M
martinminuto
M
martinminuto
Martin

About this gig

Got a high-poly sculpt, a CAD/boolean blockout, or a scan that needs a clean, animation- and bake-friendly mesh? I'll retopologize it for you.

I specialize in hard-surface retopology pieces coming from booleans, bevels, and CAD-style blockouts but I also handle organic and character retopo. Every mesh I deliver is:

  • All-quad topology with consistent edge flow
  • Optimized pole placement (away from visible/deforming areas)
  • Built for clean bakes no shading errors, no pinching, no gradient artifacts on your normal/AO maps
  • Sized correctly for your use case: game-ready (low poly, engine-optimized) or Sub-D ready (holds up under a subdivision modifier without distortion)
  • UV-unwrap ready (seams placed logically for a clean unwrap full UV service also available)
Delivery style preference

Please inform the freelancer of any preferences or concerns regarding the use of AI tools in the completion and/or delivery of your order.

Get to know Martin

Martin

Im a 3D Artist specialized in game ready models

  • FromArgentina
  • Member sinceSep 2021
  • Avg. response time1 hour
  • Languages

    Spanish, English
My name is Martin Minute, I’m a 3D Artist specialized in game-ready models: props, and stylized or realistic assets. I work with Blender, Substance Painter and Unreal Engine. I focus on delivering clean, optimized, production-ready models with solid topology, well-made UVs, PBR textures, and professional renders. If you need a model for a game, animation, trailer, or prototype, I can help with the design, modeling, texturing, and final rendering. I’m fast, communicative, and committed to delivering high-quality work. Feel free to message me before ordering so

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