I will create game ready modular 3d props and kits for unity and unreal engine


About this gig
Your game deserves assets that perform as well as they look. I create game ready 3D props and modular kits built for real time engines optimized, clean, and ready to drop straight into your project in Unreal Engine 5 or Unity.
Using Blender, ZBrush, and Substance Painter, every asset I deliver is built on a professional pipeline: correct topology, efficient UV layouts, PBR textures, and real-world scaling no rework needed on your end.
What you get:
- Modular, grid aligned props that snap together perfectly in your level editor
- High-to-low poly baking with clean retopology and LOD sets
- Full PBR texture sets Albedo, Normal, Roughness, Metallic, AO (2K or 4K)
- UE5-ready (Nanite/Lumen) and Unity-ready (HDRP/URP) file formats
- Correct pivot points, real world scaling, and custom collision setups
Whether you need a single hero prop or a full modular kit, every tier is built to the same professional standard.
Hit "Contact Me" to discuss your project before ordering I'll make sure you get exactly what your game needs.
Delivery style preference
Please inform the freelancer of any preferences or concerns regarding the use of AI tools in the completion and/or delivery of your order.
Get to know Martins K
Senior 3D Environment Artist and Technical Specialist
- FromUnited Kingdom
- Member sinceMar 2026
- Avg. response time1 hour
Languages
English, German, Spanish
Other Game Art Services I Offer
FAQ
Are these assets truly "Game-Ready"?
Yes. Every asset is optimized for real-time performance. This means clean topology (quad-dominant), efficient UV unwrapping to maximize texel density, and PBR material setups that react naturally to lighting.
Do you support Unreal Engine 5 features like Nanite and Lumen?
Absolutely. I stay updated with the latest UE5.4+ workflows. I can provide high-poly virtualized geometry for Nanite or optimized mid-poly meshes depending on your project’s technical requirements.
Can you optimize assets for Mobile (Unity/Godot) or VR?
Yes. I understand the strict draw-call and vertex budgets of mobile and VR (Quest 3). I can implement Trim Sheets and Atlas Texturing to combine multiple props into a single material, significantly boosting performance.
What file formats do you provide?
Standard delivery includes .FBX and .OBJ. Upon request, I can provide the source .Blend files or fully configured .UASSET folders for Unreal Engine and .Prefab files for Unity.
Do you include LODs (Levels of Detail)?
Yes. For non-Nanite projects, I provide custom LOD sets (LOD0 to LOD3) to ensure your game maintains a high frame rate even with complex scenes.
Are the props modular and grid-aligned?
Yes. All modular kits are built on a standard power-of-two grid (e.g., 10cm or 50cm increments). This ensures they snap together perfectly in your engine's level editor without light leaks or gaps.
Do you handle the texturing process?
Yes. I use a full PBR (Physically Based Rendering) workflow in Substance Painter. You will receive Albedo, Normal, Roughness, Metallic, and AO maps for every asset.
Can you work from my 2D concept art or sketches?
Definitely. I can translate your 2D concepts into 3D space while maintaining the original artistic vision. If you don’t have art, a simple mood board or a detailed description works too.
Do you offer custom collision setups?
Yes. I can create custom UCX collision hulls for Unreal or simplified collider meshes for Unity to ensure player interaction and physics work flawlessly without being computationally expensive.
What if I need a custom quantity of props not listed in your tiers?
No problem! Every game project is unique. Simply click the "Contact Me" button with your asset list, and I will send you a tailored Custom Offer that fits your exact budget and scope.

